NPC character Tandilwe, probably the worst voice of Oblivion's cast, retained the unintentional dialogue blooper she had in the original game, now preserved by Oblivion Remastered. The line famously includes the phrase “Let’s try that again” and is seemingly restarted mid-dialogue by the character, a mistake that fans have grown to love. Instead of fixing this bug, the remastered version keeps it and seems to have been an intended reference to the game's quirkiness.
In fitting with Bethesda's wider approach to the remaster, this decision seems to be about facilitating the legacy of the original while offering improvements. The game continues not to have sudden NPC voice changes, a hangover from the bizarre recording process of the original wherein lines were recorded alphabetically with no context. On the one hand, such quirks would technically regarded as bugs but have become charming aspects of the game whose longevity has been maintained by them.
While utilizing all those nostalgic things, Oblivion Remastered improves graphics and gameplay and is powered by Unreal Engine 5. Returning players will also be impressed with the inclusion of both the Knights of the Nine and Shivering Isles expansions. This helps Bethesda preserve the spirit and essence of its personality, which made the original a classic.
The original game was meant to be preserved in terms of charm and, of course, to attract long-time fans.
No, the remaster does keep these weird things in accordance with where they were in the original recording process.
Yes. All the content from Knights of the Nine and Shivering Isles is included.
Unreal Engine 5 is used for remaster's enhanced graphics.
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