Former Fallout 3 designer makes strong comments about what a potential remaster should address, pointing fingers towards Fallout 3's dated gunplay. The developer said in a recent interview that although Fallout 3 still has a compelling narrative and world-building, today's standards age its combat mechanics.
The designer pointed out that player stats heavily influenced the original game's shooting mechanics, and players often found themselves frustrated with missed shots with a relatively accurate aim. At that time, it was an innovative system, but it's not responsive like we expect in modern shooters. A remaster, he said, shouldn’t just be about updating graphics, but rather overhauling the combat system to properly fit in with today’s standards.
The designer cited the gunplay of Fallout 4 as an example, saying that its improved gunplay (more reflexive aiming and responsive controls) could be a template for the remaster. He said that including these updates would not just update the gameplay but also bring in a new generation of players.
Although Bethesda hasn't officially announced a Fallout 3 remaster, discussions like this suggest that interest in revisiting the title with some big gameplay improvements is growing. Any future iteration seems to be a consensus of fans and developers that they should focus on refining the combat experience to today’s gaming standards.
Player stats are relied on more than aiming skill, causing the shooting mechanics to be less responsive.
It's designed to be more intuitive, aiming, and control responsive, and it is closer to modern shooter standards.
It’s not official yet, but the discussions around a remaster are about making the combat better.
Revising the combat system to be more responsive, skill based, like Fallout 4.
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