Zombie Villagers are a Minecraft version of the Zombie mob. While they are uncommon, Zombie Villagers have a slew of unique abilities that might be useful to gamers. Many players may be unaware of the Zombie Villager's possible usefulness, particularly their capacity to be turned back into a regular Villager.
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Where Do Zombie Villagers Come From?
When a group generates zombies in the regular spawn cycle, there is a 5% chance that it will instead spawn a group of zombie villagers or a single zombie village. There is a possibility that a villager who is killed by any kind of zombie would turn into a zombie villager.
In Java Edition, a zombified zombie villager doesn't quite despawn if the gamer has traded with it at least once before it dies, but it still counts toward the hostile mob cap, in contrast to other permanent mobs. If the zombie villager picks up an item, it stays persistent but is not counted toward the mob limit. All zombified villagers are permanent in Bedrock Edition.
In every igloo basement, a cleric zombie villager emerges with a cleric villager, who is a regular zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition. Because of the cauldron workstation, one of them converts into a leatherworker. They also produce as a result of abandoned communities. Zombie villagers formed in any of these constructions do not naturally despawn.
Variants of Minecraft Zombie Villagers
Baby Zombies
Baby Zombies account for 5% of all zombie villager spawns. They have larger heads than average baby villagers. They act in the same way as typical zombie villagers, with the following exceptions:
- They are 30% quicker than typical zombies while maintaining the same health. Baby zombie villagers are thus more hazardous than their larger counterparts.
- They create higher-pitched sounds than adult zombie villager sound effects.
- They can sometimes ride chickens. In Bedrock Edition, they can ride:
- Cows
- Ocelots
- Wolves
- Mooshroom
- Adult chickens
- Pigs
- Sheep
- Horses
- Donkeys
- Mules
- Zombie horses (unused jockey variant)
- Skeleton horses
- Adult zombies
- Adult zombie villagers
- Pandas
- Adult husks
- Adult zombified piglins
- Stray cats
- Spiders
If cured, baby zombie villagers transform into baby villagers. In Java Edition, their heads revert to the size of little newborn villager heads.
Their armor shrinks to match their body size when they wear it.
They can pass across 1x1 block gaps.
When slain by the player, they drop 12 experiences instead of 5.
Unlike the majority of other infant mobs in the game, they never mature into "adult" zombie villagers.
They have a smaller hitbox size.
When a zombie kills a baby villager, a baby zombie villager is born, with the same probability of infection as adult zombie villagers. Baby zombie villagers spawn naturally as well, although the overall chance (5% villagers + 5% babies) is just 0.25% (or 1 in 400) of all freshly created zombies.
Armed zombie villagers
Some zombie villagers, like skeletons and ordinary zombies, can pick up dropped things. Only in the Java Edition can these zombie villagers pick up and handle any object they come across (save jack o'lanterns, mob heads, and pumpkins, which are worn on their heads) and utilize any armor, weapons, or equipment they find.
If they come across another comparable object, they pick it up and discard the old one:
- if the new item is armor or a sword and the previous item was not
- if both items are armor/swords and the new item deals higher damage.
- If both things are armor/swords that have the same damage reduction/infliction, the new piece has NBT tags while the old one does not, the new item is more damaged than the old one, or
- If both goods are bows and the new one has NBT tags but the old one does not.
In return for another item, some mobs will drop items that cannot be picked up by players or other mobs for 10 game ticks (or 0.5 seconds, barring latency). However, hoppers can pick up these items.
Armor worn by zombie villagers is not affected by most damage sources, hence it cannot "diminish" like player armor. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if they are exposed to sunlight or have an anvil or other falling block dropped on their heads. Zombie villagers also have a natural armor rating of 2, which reduces damage by 1.6 - 8% from most sources.
Some zombie villagers who are capable of picking up objects spawn with them, and those goods may also be charmed. The probabilities of the occurrence are mentioned below. When a zombie villager appears with many sets of armor on, the armor is never mismatched.
How to Cure a Zombie Villager
Here's how to cure the zombie villager:
- Spray the zombie villager using the Splash Potion of Weakness.
- Feed the zombie villager a golden apple by contacting the zombie villager and clicking the 'use' button.
- The grey swirls turn crimson, and the zombie villager begins to shake.
- After a few seconds, the zombie villager will revert to normal villager status.
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