Finding Zombie Villagers lurking in the cubical universe of Minecraft may sound like a setback, but what players don't know is harbored inside these cavern-dwelling creatures is a unique potential. Though uncommon as they are, Zombie Villagers do have different abilities that could unexpectedly be helpful for gaming more so in the sense of processing them back into the form of regular Villagers.
Understanding the process of curing a villager reveals an entirely new world of exciting possibilities to explore. Whether you are an experienced player or just starting out, going into this aspect will reveal an amazing layer of gameplay that introduces an extra challenge and reward.
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Where Do Zombie Villagers Come From?
There is a 5% possibility that a group that creates zombies during the normal spawn cycle would instead spawn one or more zombie villages. If a villager is slain by a zombie of any kind, there's a chance they'll become zombie villages.
Unlike other permanent mobs, a zombified zombie villager in Java Edition still counts toward the hostile mob cap even if the player has traded with it at least once before it dies. An item remains persistent but is not deducted from the mob limit if it is picked up by the zombie villager. In Bedrock Edition, every villager has become a zombie permanently.
In every igloo basement, a cleric zombie villager emerges with a cleric villager, who is a regular zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition. Because of the cauldron workstation, one of them converts into a leatherworker. They also produce as a result of abandoned communities. Zombie villagers formed in any of these constructions do not naturally despawn.
Variants of Minecraft Zombie Villagers
Baby Zombies
Baby Zombies account for 5% of all zombie villager spawns. They have larger heads than average baby villagers. They act in the same way as typical zombie villagers, with the following exceptions:
- They are 30% quicker than typical zombies while maintaining the same health. Baby zombie villagers are thus more hazardous than their larger counterparts.
- They create higher-pitched sounds than adult zombie villager sound effects.
- They can sometimes ride chickens. In Bedrock Edition, they can ride:
- Cows
- Ocelots
- Wolves
- Mooshroom
- Adult chickens
- Pigs
- Sheep
- Horses
- Donkeys
- Mules
- Zombie horses (unused jockey variant)
- Skeleton horses
- Adult zombies
- Adult zombie villagers
- Pandas
- Adult husks
- Adult zombified piglins
- Stray cats
- Spiders
Baby zombie villagers become baby villagers if they are healed. Their heads shrink back to the size of tiny newborn villager heads in Java Edition.
When they wear their armor, it contracts to fit their physical dimensions.
They can cross gaps of one by one block.
Upon being defeated by the player, they yield 12 encounters rather than 5.
In contrast to most other young mobs in the game, they never grow up to become "adult" zombie villagers.
They have a smaller hitbox size.
When a zombie kills a baby villager, a baby zombie villager is born, with the same probability of infection as adult zombie villagers. Baby zombie villagers spawn naturally as well, although the overall chance (5% villagers + 5% babies) is just 0.25% (or 1 in 400) of all freshly created zombies.
Armed zombie villagers
Some zombie villagers, like skeletons and ordinary zombies, can pick up dropped things. Only in the Java Edition can these zombie villagers pick up and handle any object they come across (save jack o'lanterns, mob heads, and pumpkins, which are worn on their heads) and utilize any armor, weapons, or equipment they find.
If they come across another comparable object, they pick it up and discard the old one:
- if the new item is armor or a sword and the previous item was not
- if both items are armor/swords and the new item deals higher damage.
- If both things are armor/swords that have the same damage reduction/infliction, the new piece has NBT tags while the old one does not, the new item is more damaged than the old one, or
- If both goods are bows and the new one has NBT tags but the old one does not.
Certain enemies will drop things that are unpickable by players or other mobs for 10 game ticks (or 0.5 seconds, excluding latency) in exchange for another item. Hopper, however, is able to retrieve these objects.
Since zombie villagers' armor is immune to most forms of harm, it cannot "diminish" like player armor can. On zombie villagers, helmets (not pumpkin-shaped bricks) can chip and break if they are dumped on their heads by an anvil or other falling block, or if they are exposed to sunlight. Additionally, the natural armor rating of 2 for zombie villagers lowers damage from most sources by 1.6 to 8%.
Some zombie villagers who are capable of picking up objects spawn with them, and those goods may also be charmed. The probabilities of the occurrence are mentioned below. When a zombie villager appears with many sets of armor on, the armor is never mismatched.
How to Cure a Zombie Villager
Here's how to cure the zombie villager:
- Spray the zombie villager using the Splash Potion of Weakness.
- Feed the zombie villager a golden apple by contacting the zombie villager and clicking the 'use' button.
- The grey swirls turn crimson, and the zombie villager begins to shake.
- After a few seconds, the zombie villager will revert to normal villager status.
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FAQ
To cure a Zombie Villager just throw a Potion of Weakness at the Zombie Villager then use a Golden Apple. It takes quite some time but eventually, that Zombie Villager will become a regular one again.
Zombie Villagers can be found in villages or just randomly spawning during the night time. So keep an eye out for them when you need to make use of their special features or increasing your village size.
Curing the Zombie Villagers basically turns them into normal Villagers, who are useful for advantages like discounted trades and contribution to the overall health and well-being of your Minecraft village.
The actual curing process will require you to having a Potion of Weakness in which is made with a fermented spider eye and a Golden Apple that needs crafting from an apple and some gold ingots. They are used during the curing process.