Let’s face it, if you’re not Schedule 1 mixing, you’re missing. Sure, growing basic weed will keep your lights on, but if you want to run a true criminal empire and stack fat wads of cash, you’ll need to experiment. And I don’t mean in the college dorm kind of way. I mean full-on mad scientist mode with your very own Schedule 1 Mixing Station. This Schedule 1 mixing guide is your one-stop ride to becoming the Walter White of weed (and meth, and coke). From unlocking your first mixer to full automation with Chemists and Handlers, here’s how to cook up a storm — Schedule 1 style.

Ah, the magic of creation. Once you hit Hoodlum I, you unlock the Schedule 1 Mixing Station, available at Dan’s Hardware for just $500. This lets you create spicy new combos of Weed, Meth, and Coke using ingredients like Donuts, Chilis, or even Mega Beans.
But wait — it gets better. Reach Peddler II and you can get the Schedule 1 Mixing Station Mk2 from Oscar, hiding out in his warehouse shop like a true plug. The Mk2 is where the real magic happens — it’s automatic, faster, and can mix in larger quantities. Less clicking, more chilling. Here is the Schedule 1 mixing chart.
| Equipment | Product Per Mix | Mixer Per Mix | Type | Time |
|---|---|---|---|---|
| Mixing Station | 10 | 10 | Manual | 60 Minutes |
| Mixing Station Mk. 2 | 20 | 20 | Automatic | 60 Minutes |
The value of your final product? Roughly double (or triple!) the price of the base product and ingredients. And with each added mixer, you're stacking those effects and profits like pancakes at a diner run by gangsters. Start with one ingredient, get a new strain. Then? Mix that with another. Keep the chain going, and watch your bankroll balloon.
So you’ve made your first mix. Nice. But now you’re tired of doing it all manually. Respect. That’s when Manny the Fixer enters the chat. Once you reach Hoodlum V and unlock the warehouse, Manny helps you hire four types of employees: Cleaners, Botanists, Chemists, and Handlers. To mix like a pro, you only care about Chemists and Handlers. But before automation begins, make sure you:


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Schedule 1 mixing isn’t just a side hustle, it’s the core of your criminal empire. Whether you’re running with a single Mixing Station or a multi-tiered setup with handlers and chemists buzzing around like bees in a cartel hive, the key is efficiency, experimentation, and staying ahead of the curve. The game may be in Early Access, but one thing is clear: mixing is the difference between being a street dealer and a certified kingpin. So go out there, fire up those Mixing Stations, and build the dopest empire Hyland Point has ever seen.
The basic Mixing Station is manual and mixes smaller quantities, while the Mk2 is automatic, handles more ingredients, and saves you time and clicks.
Once you’ve unlocked the warehouse and have enough space and beds in a Bungalow, it’s smart to start hiring Chemists and Handlers for automation.
Absolutely. You can mix a base product with an ingredient, then remix that new product with another ingredient to create high-tier, high-profit strains.
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