You’ve climbed your way up from slinging dime bags behind a motel to running multiple properties in Hyland Point, and now you're eyeing the real profits. It's time to automate your operation and cook like a pro. Enter: the Schedule 1 Chemist. This staff member is your golden ticket to large-scale production in Schedule 1, but getting them set up isn’t as easy as handing over a job application. Here’s your no-nonsense, step-by-step guide on how to use chemist Schedule 1, without losing your mind—or your cash flow.

First things first: don’t go looking for a Schedule 1 Chemist when you’re still grinding out of your mom’s basement. You won’t unlock this high-level help until you hit Hoodlum V and get access to the illegal warehouse. Keep following the game’s main storyline, and soon enough, you’ll get introduced to Manny the Fixer—your gateway to staffing up.
Once you’re in the warehouse and chatting with Manny, you’ll get the option to hire all kinds of staff: Cleaners, Botanists, Handlers, and of course, Chemists. But don’t rush it. Chemists are pricey—we’re talking expensive to hire and expensive to maintain. So before throwing your hard-earned cash at them, make sure your drug empire has:
Here’s how to get them set up and doing actual work:

Give Them a Bed No bed = no work. Every employee needs a place to crash. You can place the bed in any of your properties. Pro tip: Use a cheap motel room just for sleeping arrangements, and save your nicer properties for workstations and equipment. At the end of each bed is a briefcase. This is where you pay their daily wages. Forget to pay them, and they’ll stop working like it’s union protest day. Keep the briefcase stocked.
Connect Stations and Shelves You’ll need to connect the Chemist Schedule 1 to:

You’ve followed all the steps, but your Chemist is still just standing there like they’re waiting for a coffee break? Yeah, we’ve been there. Here’s a checklist: ⦁ Did you assign them properly in the Management Clipboard? ⦁ Do they have a bed and briefcase with cash? ⦁ Are the ingredients accessible on the right shelf? ⦁ Are they connected to the right station? If all of the above is good and they still won’t move, it might not be your fault. The Chemist can be a bit buggy, especially with Mixer Mark 1 and Mixer Mark 2. Try restarting your game—it’s annoying, but it works.
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The Schedule 1 Chemist is an absolute game-changer—literally. They take your small-time operation and turn it into a fully automated drug empire. But to get there, you need to play smart: unlock the warehouse, manage your clipboard, pay your staff, and keep those ingredients flowing. Once you’ve got the setup dialed in, it’s all smooth sailing (and fat stacks) from there. Just don’t forget: no pay, no play.
No. You’ll need to unlock the illegal warehouse through the main storyline before you can hire any staff, including the Chemist.
Double-check their assigned station, make sure their shelf has ingredients, and that their briefcase is paid. If all else fails, restart your game to fix bugs.
Not really. It’s best to assign one Chemist per station for efficiency. If you’re scaling up, invest in multiple Chemists and pair them with Handlers to optimize production.
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