What's new?
Minecraft
Brace yourselves, Minecraft fans - a new snapshot is hot out of the oven! 24W05B is here to deal with a crasher that came out of nowhere and a bug that slipped under the radar last time. This latest release incorporates a few key technical changes and bug fixes aimed at improving your overall gameplay experience.
Some major technical changes:
In response to the most recent issues, the effects of the potion amplifiers have been changed. Now they are restricted to the range of 0 and 127. This is done in order to simplify how the potion effects work and to make the game run faster.
Bugfix effect amplifier byte:
Important bugfix when effect amplifier was being read/written incorrectly as a byte from NBT when in fact it is a whole integer. This makes sure that effect amplifier data is handled correctly and saves from crashes or inconsistencies.
Chainmail Armor Texture Fix:
An aesthetic glitch where the texture for chainmail armour was breaking due to the renaming of armour material has now been successfully addressed with this bug. Now players will be able to keep enjoying their gaming experience in an immersive and visually impressive gaming environment without any interruptions in the armor textures.
Crash to desktop when attempting to save the effect of an entity with a value over 127:
Another entity effect saving issue that could have caused a game crash if an attempt to save an effect of an entity with a value over 127 was carried out. With this fix, players are able to experience stable and uninterrupted gameplay, especially for entities and their related effects.
So stick around for further updates and improvements as the Minecraft team keeps tuning the gaming experience to your play and the technical enhancements. Happy mining!
Rust
The Rust development team has been hard at work, rolling out exciting changes and enhancements to the game. From brand-new features such as backpacks and metal detectors to more bug fixes and performance optimizations, this update enhances gameplay for a better experience for players. Here are the highlights of this most recent version:
Backpacks:
This is a new feature that would allow a player to carry more loot. They have two types, the small and the large. The small one will be craftable with slots, while the large one will be uncraftable with slots. Both backpacks will drop on death and can be looted by others
The player remains:
The player remains model has been visually refreshed and highlights whether a bag has been opened or not. There's also some visual debris around an opened bag if it has more than items in it.
Metal detector:
A new tool that allows the player to find some metallic objects hidden under the ground. The metal detector has a green and yellow light indication system of an object's location and distance. Different areas of the world have different types of loot. The metal detector can be crafted at a T workbench.
Weapon Changes:
Some changes were added to the animation, recoil, and aim cone for the SAP/SAR class weapons. More changes for other weapons are planned in the upcoming updates.
Repair Cost Fix:
Bug fix that reduced the repair cost on some of the more expensive deployables like an auto turret.
Post Processing:
Change to tone down the on-screen hurt, cold, warm, and radioactive mists.
Memory usage:
Some optimisations have been made to reduce memory consumption for the shader assets, textures, meshes and entities. This, generally, should give an improvement to experience regarding the performance and stability of the game.
Quality of texture:
A review of texture compression settings that resulted in upping the quality of images of textures and colour integrity without any compromise to memory.
NV Goggles:
Fix to make sure the NV Goggles are aligned to the edges of the screen, especially when wearing the goggles.
Doors and Gates:
Change so doors and gates can't cancel their animation if they hit a vehicle from the opposite side. This should prevent vehicles from being crushed by doors and gates.