Minecraft fans rejoice, for the 1.20.3 update is finally here! The first release candidate is now available for testing and brings us one step closer to the official release planned for next week. Barring any critical unforeseen issues, it is expected that the current candidate is probably close to being a final version which brings in a host of fixes and enhancements.
Minecraft 1.20.3 brings the first release candidate for testing.
This release is expected to be the final version before the official launch next week.
Critical issues aside, no further changes will be made post this release candidate.
Fixed Bugs in 1.20.3 Release Candidate 1:
MC-266537: Resolved the disparity between the read/write logic of the explosion packet.
How to Get the Release Candidate:
Accessible through Minecraft: Java Edition.
Install by enabling snapshots in the "Installations" tab of the Minecraft Launcher.
Caution: Testing versions may impact your world; consider backups or a separate folder.
Cross-Platform Server Jar:
Minecraft server jar for the release candidate is available.
Update your server for smooth gameplay.
Report bugs through the Minecraft issue tracker.
Share Your Feedback:
Head to the Feedback site for suggestions and bug reports.
Join discussions on the official Minecraft Discord.
Server Browser Upgrade:
The server browser undergoes a comprehensive overhaul, featuring custom filter presets, icons, tooltips for every element, optional columns, map icons, and more.
New and improved server browser menus.
Allow_Freeform_Buildables [bool] option to gameplay config.
Priority_Over_Cosmetic [bool] option for clothing items, overriding default NVG behaviour.
Nightvision_Allowed_In_ThirdPerson [bool] option for NVGs, true for vanilla NVGs.
Date_Counter NPC condition for events that happen after a certain number of in-game days.
Food, water, and virus equivalents of health NPC reward type.
Event-triggered when admin uses free cam.
Increased nighttime brightness on all vanilla maps.
Detonators and Raw Explosives are now available (rarely) in care packages.
1911, Maschinengewehr, Luger, and Determinator moved from care packages to militia spawns.
Placeable vehicles default to locked if supported.
Editor levels list tooltip indicates whether the file is from the workshop or a local copy.
Reduced main menu news feed header and title font sizes.
France Crusader shirt and pants metallic map corrupted.
Players can queue to exit the same group multiple times.
Lava flow shader alpha behaved differently after the engine update.
NPCs can sell locked vehicles that ordinarily can't be locked.
Item prefab overrides missing in the character menu after the state update.
Inconsistency in how item condition amount was counted in the UI.
Adjust the capitalization of the server's input map name after loading.
RegionList constructor allocation performance cost.
Server with -SkipAssets kicking players for missing assets.
Unearth "Planet Vulcanus and its New Structures Unveiled" introduced in 2021 a cosmic expansion of four original planets - creating the perfect equilibrium of level of progressiveness and diversity versus the monotonous core ISO world.
The towering Foundry on Vulcanus provides a 50% productivity bonus, and a Big Mining Drill to assist in increasing efficiency while extracting tungsten ore.
Vulcanus is the region where players will be put to the test with unique recipes and resources focused on dedication towards simplicity and a novel, interactive gaming experience throughout the variety of planets.
Planet Design Start:
With the expansion leading to space at the beginning of 2021, the game developers started planning for the expansion, and the idea of a visit to other planets popped up from there to extend the concept.
Throughout the key decision of how many planets should be added in the expansion, the magic number was defined as 4, to fulfill the criterion of fulfilling progression and low repetition.
To prevent from newly discovered planets becoming nothing but serving bases for obtaining valuable minerals on them, every planet should contain some vast incredible construct, which will inspire a player to build factories.
On landing on a planet, one would simply re-launch the rockets and be taken back to space. The new recipes on each planet would streamline or bypass some of the parts, removing the rocket infrastructure-building grind.
Representing Vulcanus' metallurgical theme, the Foundry is a massive structure with a 50% built-in productivity bonus.
It handles molten metals, introduces tungsten processing, and crafts the Metallurgic science pack.
Big Mining Drill:
Designed for mining tungsten ore, the Big Mining Drill features a larger mining area, faster harvesting, and a unique property reducing resource drain by 50%.
It's a direct upgrade from the normal mining drill, making it more versatile and efficient.
Recipes and Resources on Vulcanus:
Sulfuric acid can be mined directly, water is created from sulfuric acid, and there's no natural uranium on Vulcanus.
Lava is used as a resource, processed into molten metals, with calcite introduced as a cleaning/purifying ingredient.
The initial rules and ideas for Vulcanus have undergone refinement over time, emphasizing the need to simplify and reduce points of repetition between planets.
The developers aim to maintain a fresh gameplay experience across multiple planets while avoiding overwhelming complexity.
Stay tuned for further updates on what the Metallurgic science pack unlocks in the future.