Players have been worried about the difficulty of Path of Exile 2 endgame content since its announcement as the 2013 action RPG sequel from Grinding Gear Games. Lead designers Mark Roberts and Jonathan Rogers confirm that their game presents too much punishment at present levels.
After receiving input from players, the PoE development team will make changes to design a more balanced gameplay system. The next updates will make monsters explode less often while letting PoE players fight endgame bosses multiple times and discover better items. The developers remain focused on keeping PoE gameplay risks because they believe the chance of failing makes the game design work better. In the Atlas of Worlds players face the final test by opening linked maps and battling powerful bosses. The development team works to keep the proper level of challenge while testing multiple solutions that help serious players succeed in the game.
FAQ
The development team wants to make endgame bosses easier by lowering monster explosion damage letting players try multiple times and enhancing item rewards.
Endgame players who die once must exit the dungeon because this rule shows that they need more practice before facing tough enemies.
Their team reviews player feedback and records game data to learn about gameplay problems which help shape future improvements.
Developers have confirmed they will fix these problems in future patches while a new league and big updates arrive soon.
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