Oblivion remake is ready to overhaul its combat system and fix the criticism its mechanics were getting from the beginning. The remake, which uses Unreal Engine 5, presents many changes to make the experience more engaging and realistic for the player.
Probably the most noteworthy change is the new blocking system, which has been inspired by Souls-like games. These changes blocking from a simple mechanic to a skill-based one where you must time yourself properly and manage stamina properly.
Stamina mechanics have been rebalanced to prevent players from being knocked down too often, giving a more balanced and less frustrating combat experience. The archery has been improved as well, making aiming a smoother process and shots more impactful in first and third-person perspectives.
Stealth also awaited improvements thanks to better AI detection and clearer tells for hidden states, making sneaking an intuitive and rewarding experience. The hit reactions for both the players and NPCs have also been made more realistic, adding weight to combat encounters.
These major updates seek to bring combat in Oblivion up to date on modern RPG standards without losing the charm of the old game.
The remake brings with it new combat animations for a more fluid experience, among other things.
Yes, it's been rebalanced to cut back on the frequency of the knockdowns becoming a source of frustration.
Yes, stealth has stronger detection against AI and better signals.
Yes, archery has been made to comport to smoother aiming and impact.
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