All Sorcerer Subclasses in Baldurs Gate 3
Baldur’s Gate 3 does not have a specific class that outshines others. A player's game style highly influences the class they will want to use during the game.
Mastering the class means learning to bend the rules of Baldur’s Gate 3’s magic. And understanding the class has its rewards, as it makes you a master of using spells.
This article will take you through all you need to know about subclass abilities gained at levels above five and the just updated storm sorcerer subclass.
Draconic Bloodline

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This is a unique option for sorcerers in the game, allowing players to pick from different dragons' spices. Each of these dragons has its very own unique abilities and elemental resistances. By matching their spell to their bloodline elements, players can learn a unique spell associated with their dragon and unlock new skills.
Players who use this class gain new attributes based on their levels:
- Level 1: Dragon-like scales cover parts of your skin. Your base Armour Class is 13, even without wearing armor. Also, your maximum hit point is increased by 1.
- Level 6: Players at this level unlock two great attributes. First, they unlock the Elemental Affinity: Damage, which you add to your charisma once you cast a spell that deals damage of the type solely linked to your draconic ancestry. Secondly, they unlock the Elemental Affinity: Resistance. This unlocks the opportunity to gain resistance after spending one sorcery point and casting a spell that deals damage linked to your draconic ancestry.
- Level 11: At this level, players can fly at will and at top speed.
Each dragon type offers unique abilities and resistances, making it a versatile choice for Sorcerers. Players are given large breeds of dragons to pick from according to their game style.
Below, we are going to be showing you the various dragons, their colors, and features:
- Red: Fire-type damages
- Black: Acid type damages
- Blue: Lightning-type damages
- White: Gold type damages
- Green: Poison-type damages
- Gold: Fire-type damages
- Sliver: Cold type damages
- Bronze: Lightning-type damages
- Copper: Acid type damages
- Brass: Fire-type damages
Storm Sorcery
With this class of sorcery, players are the masters of the storm. They are granted the ability to manipulate battles and confuse enemies with storms. In addition, a stale attack is easy as players can create a storm to blind enemies and slowly kill them without making a furse.
In defense, Storm Sorcerers use storms to quickly change position whenever they find themselves in unfavorable positions on a battlefield. They also gain "Tempestuous Magic" at level one. This allows them to fly after casting a level one or higher spell. This is an excellent tool for invading enemies' attacks. They gain a new attribute called "Heart of the Storm” at level six. This attribute creates a localized storm that deals thunder or lightning damage whenever you cast a level one spell or higher.
Players are presented with different levels in this class, each unlocking an excellent attribute:
- Level 1: Players can unlock “Tempestuous Magic” at this level. After casting a level 1 spell, players can fly up to 9m/30ft. This helps you avoid attacks from enemies.
- Level 6: Players are presented with many attributes at this level. Players have the power to cast spells to cause damage to enemies using lightning, storm, and thunder. It affects enemies within 6m/20ft. And it also grants you resistance to thunder and lightning. You gain additional spells from your subclass (Thunderwave, Create or Destroy Water, Gust of Wind, Sleet Storm , and Call Lightning )
- Level 11: The storm in you fights for you at this level. Whenever a melee hits you, thunder damage is inflicted on the enemies, pushing them away from you.
Wild Magic
With this class, players are the masters of “ancient chaos”. Just at level 1, they are already grand masters of “chaos”. This class gives players an advantage on their next attack roll and ability check. This saves throwing in exchange for increasing the chances of a Wild Magic Surge. These surges affect enemies in great ways, such as blinding creatures and blurring allies' enemies. Players have a high chance of acquiring teleportation ability, and their weapons surge with immense energy.
This class presents players at various levels, with each attribute being a unique attribute. Players must examine these attributes to see if they sit well with their play style before picking it as their sorcery class.
- Level 1: The chaos burns in the player using this class, waiting to be unleashed. Players' magic triggers a magical effect for each level 1 spell or higher.
- Level 6: Players unlock an attribute called “Bend luck” at this level. This passive feature allows players to increase their attack roll and ability check once activated.
- Level 11: Controlled Chaos” is activated at this level. It allows players to react to enemies' spells with a Wild magic surge.
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FAQs
Storm Sorcerers gain "Tempestuous Magic" at level 1, allowing them to fly up to 9m/30ft as a bonus action after casting a spell of level 1 or higher, making it easier to reposition in combat.
The Wild Magic Surge mechanic can cause unpredictable magical effects whenever a player casts a spell of level 1 or higher, adding an element of chaos to gameplay. It can lead to beneficial outcomes, like enhancing attack rolls or causing status effects on foes.
The maximum hit point increase of 1 provides a slight edge in survivability for Draconic Bloodline sorcerers, which can be crucial in tightly contested battles, as it enhances their endurance against enemy attacks.
Conclusion
Mastering the Baldur’s Gate 3 Sorcerer class requires a blend of strategic thinking and adaptability. For players to pick the best class, they must first figure out their game style and check which class will be most suitable for that gameplay.
This is for players who prefer a stale attack rather than a head-on attack. Storm sorcerer class will be preferable as they can hide their presence and slowly take down enemies without battling large enemies at a go.