Sodium

Sodium - Minecraft Mod

Sodium

Sodium is a very heavy-duty rendering engine and optimization mod for Minecraft versions 1.16 and above. It provides great performance backed by wonderful visuals without any deterioration in the looks of the game. Highly compatible with a wide range of other mods, so it ranks pretty high in the options for those players looking forward to optimizing their Minecraft gameplay.

Installation Guide

Before you install Sodium, read the Driver Compatibility page to prevent crashes and poor performance. Sodium exists on multiple mod loaders, but for a nice lightweight experience, we suggest using Fabric Loader. Most third-party launchers have functionality to automatically install mod loaders, so feel free to use those if you'd like. Once your mod loader has installed drop Sodium into your mods folder.

  • Configuration: Sodium automatically enables all optimisations supported by your system for the best experience. If needed, you can fiddle with video settings affecting performance and features that are more advanced.
  • Additional Performance: Sodium focuses on optimizing Minecraft's rendering code. To achieve further performance gains, use additional mods such as Lithium for MC 1.15+, and Phosphor for MC <1.19, which optimize other aspects of the game.

Hardware Compatibility

Please note that Sodium requires graphics cards with drivers compatible with at least OpenGL 4.6. This basically means most graphics cards made in the last 12 years should work, such as Intel HD Graphics 500 Series (Skylake) or newer, NVIDIA GeForce 400 Series (Fermi) or newer, or AMD Radeon HD 7000 Series (GCN 1) or newer.

Technical details

Sodium greatly enhances Minecraft's performance by rewriting the majority of the game's code responsible for rendering its world. As a matter of fact, it's going to replace the vanilla rendering code with a way more sophisticated implementation based on modern rendering techniques. Geometry batching and consolidation of draw passes upon rendering chunks are used; this greatly reduces CPU processing concerning the rendering of the world. Sodium acts more like a rendering engine rather than an optimization-only mod.

Also, Sodium includes a much more efficient way of formatting the world geometries, reducing video memory usage for chunks by about 40%. A second culling pass removes geometry that is facing away from the camera yet otherwise inside the viewing frustum. This greatly reduces the load on the GPU from processing geometry that isn't visible. Overall, this helps reduce the video memory bandwidth requirements and alleviates one of the major bottlenecks in the game's performance.

Compatibility

  • {{version.name}}
  • Platforms

  • {{platform.name}}