Entity Culling Fabric/Forge - Minecraft Mod
Using async path-tracing to skip rendering Block/Entities which are not visible. Minecraft already skips rendering things behind you, so why render all that's hidden from your view due to a wall? This mod uses extra CPU cores/threads to perform quick path-tracing from your camera to all blocks/entities to determine whether those would be visible. If they are not, at rendering time they are skipped, like the entities behind your character are skipped.
None
None (With some mods, you might need to add blocks to the config whitelist to fix visual issues)
This mod has been tested with the following mods in conjunction: Optifine (Optifabric), Iris, Sodium; FPS gain is realized in places such as game server lobbies. The 'Use Entity Culling' in the Advanced settings of Sodium isn't as aggressive and will still render entities if the chunk they're within is in view, even if the entity itself isn't.
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