All druglords-in-training, let’s get weird. You’ve tried selling highs, managing lows, and generally wreaking chaos—but what if you could turn your entire customer base into a green-skinned, vomit-chugging horde of zombies? Welcome to the Schedule 1 Zombifying Effect—where the party doesn’t stop until the whole town’s undead. Imagine this: you're standing near a flaming barrel, junkies chilling on old lawn chairs, and behind you is your RV lab. It’s all calm until one puff of your zombifying Schedule 1 drug turns the whole place into The Walking Dead: Schedule 1 Edition. Let’s break it down step-by-step—how to make it, use it, and even cure the poor suckers if you suddenly grow a conscience.

The Zombifying effect Schedule 1 is a trippy, chaotic feature that causes whoever consumes the drug to puke their guts out and go full green zombie. Yeah, they look like they’re suffering—but hey, you’re in the business of profit, not pity. Sell it to customers or try it on yourself, and get ready for a front-row seat to the apocalypse.
So, how do you cook up this monstrosity? The Schedule 1 Zombifying Effect isn’t locked behind some secret formula—you can use any drug to achieve it. The magic lies in the euphoric effect, which you’ll need to unlock first before turning it undead-style. Here’s your Zombification shopping list:
Wanna skip the Cuke? Use Green Crack instead. This drug already has what you need—just mix in Gasoline, toss in the Battery, and you’re good to go. The result? A one-way ticket to Zombietown with way fewer steps. Perfect for lazy chemists who want results fast.

Curious? Brave? Kinda bored? Try the drug yourself. When you smoke your own Schedule 1 Zombifying Effect concoction, here’s what happens:
This is where it gets real fun. Push your zombifying product onto your loyal customer base, and watch as the town transforms into a gooey, groaning, green nightmare. They’ll stumble around like extras from a B-grade horror film, puking and moaning like they’re late for brains. But don’t worry—it's not permanent. The Schedule 1 zombies eventually return to normal, like nothing ever happened. No police reports, no lawsuits—just another day in the wild world of drug dealing.
Why not? This effect is:

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The Schedule 1 Zombifying Effect isn’t just another gimmick—it’s a full-blown disaster simulator in a drug wrapper. Whether you want to turn your town into a puke-covered horror zone or try out your own zombie walk, this effect is wild, weird, and absolutely worth experimenting with. So stock up on batteries, gas, and a little bit of twisted curiosity—and go create your own zombie apocalypse. No brains required.
The zombifying effect lasts for a limited time. After a few minutes, your character or customers will automatically revert to normal with no lingering side effects.
No, the Mixing Station is essential. You need it to properly combine ingredients like Cuke, Gasoline, and Battery to trigger the zombifying transformation.
Not at all. The transformation is fully reversible. Either wait it out or drink an energy drink, and your character will return to their non-vomiting, non-green self.
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