The New Hytale Update
After marking one year of existence and with a New Year, Hytale gameplay will continue to notify you of the latest developments. While the journey has been challenging, they’ve managed to make some updates, such as:
In the old version was a kill count that featured on the top right side of the screen after the combat encounter began. If you remember it, then it is the basic example of the Hytale’s objective system.
The objective system allows a player to set specific goals whenever certain conditions are met. It is mandatory to establish an objective when a player enters a specific location in the clip. Occasionally, a player can set location-based objectives on points with a random element. For example, if you are in Trork camp, then he precise roster of foes you’ll contend with will vary, but fortunately the objective system will give you some directions on what to do to conquer the enemy.
Occasionally, an objective might be linked to an item that directs you to pursue a specific enemy. Also, objectives can either be one-off missions or chains of challenges that must be conquered to receive an award.
Content Progression Updates
Initially, the adventure mode was designed as a journey through different zones but in a sequential manner. As you progressed from one zone to the other, you also became stronger and better equipped.
Now Hytale is making the first three zones to have content with multiple tiers of difficulty coupled with progressive resources and rewards. So, you don't have to start with zone one. Irrespective of where your journey commences, you can either roam between zones or progressing to another zones. However, Hytale hasn't yet decided whether it will be purely by choice or random.
Well, whatever the case, you’ll always find appropriate content to power you in the level you are in. As you can see from the above shot, you can have a preview of zone 2 with its different biomes. So, you can easily strategise by probably discerning the area with more challenges.
The tier one of an area determines the types of prefabs you’ll meet there. From the picture below, you can see a basic ruin in zone 2, which is content appropriate for a player commencing his journey.
Below, you’ll see the higher versions of the same concept
At each progressive stage, encounters will become more sophisticated. Likewise, the NPCs will also increase in their complexity. Some powerful enemy types will predominantly feature in higher level encounters.
In the above image, the player is combating an Undead enemy, who is more advanced that the ubiquitous skeletons. The below image is from a higher-tier of difficulty. You’ll notice that both the player have equivalent arsenals to match each other.
More new creatures
The latest updates also come with the addition of new creatures.Notably, in the far away region of Orbis, you’ll encounter an aquatic menace
Also, the curse of undeath now produces some seriously twisted creatures as above.
And finally, even in death you can now serve or be served with some noble chicken.
And with that, we cap all the updates. Hopefully, player will enjoy the games in 2020.Enjoy!