How to Close Oblivion Gates in Oblivion Remastered
Oblivion gates are one of the main adventures in Oblivion Remastered. Through them, the Daedra are able to invade Tamriel. And well, the responsibility of dealing with these portals rests on your shoulders.
Remember when Emperor Uriel Septim said “close shut the jaws of Oblivion”? Yeah, that wasn’t just him being poetic. That’s literally what you’re about to do for a good chunk of the game. You’ll be running all over Cyrodiil shutting down these Gates before everything goes straight to hell.
This guide will teach you all you need to know on where to find the Oblivion Gates and how to close them.
Where to Find Oblivion Gates in Oblivion Remastered

Make Your Own game Server
You can’t miss them. Oblivion Gates are those massive, burning red portals ripping through the sky across Cyrodiil. The moment you start getting close, the sky turns red with lightning stars coursing through it. If you check your map, they’re indicated as “A Gate to Oblivion.” They also carry that unmistakable Daedric symbol. The first one you’ll see is at Kvatch. It’s part of the main quest Find the Heir. It comes right after you deliver the Amulet of Kings to Jauffre in Weynon Priory. Once you close that one, buckle up. More start popping up everywhere as the story goes on. The game has 60 Oblivion Gates in a total. 20 out of that 60 have fixed locations, the other 40 spawn randomly. There are over 100 possible Oblivion Gate spawn points on the map. So yeah, rest assured there’s enough nightmares for you to run into.
All Fixed Spawn Locations in Oblivion Remastered
Out of the 60 total Oblivion Gates, around 20 are fixed meaning they’re tied to the main questline and always appear at specific points in the story. The other 40 show up randomly. Here’s where you’ll always find the fixed ones and when they appear:
- Kvatch, main gate – Appears during the Tutorial
- Southwest of Kvatch, south of Gottshaw Inn – After Find the Heir
- Far northeast of Fort Horunn – After Find the Heir
- North of Bravil, near Fort Variela – After Find the Heir
- North of Skingrad – After Find the Heir
- Between the Faregyl Inn and the Inn of Ill Omen – After Find the Heir
- West of Skingrad and Talwinque – After Find the Heir
- Southeast of Bravil – After Find the Heir
- East of Leyawiin, behind Onyx Caverns – After Find the Heir
- East of Leyawiin – After Find the Heir
- South of Chorrol, between Moslin’s Inn and Narfinsel – After Find the Heir
- West of Skingrad, above Meridia’s Shrine – After Find the Heir
- West of Cheydinhal, by Knights of the Thorn Lodge – After Dagon Shrine
- Far north of Anvil, by Fort Sutch – After Dagon Shrine
- North of Anvil, by Wayshrine of Mara – After Dagon Shrine
- South of Chorrol, by North Country Stables – After Dagon Shrine
- East of Leyawiin, past the North East Gate – After Dagon Shrine
- East of Skingrad, by the Wayshrine of Kynareth – After Dagon Shrine
- North of Bravil, by Bay Roan Stables – After Dagon Shrine
- Outside Bruma (Main Quest: Bruma Gate) – During Bruma Gate And once you finish the main quest Light the Dragonfires, every single Oblivion Gate across the world closes permanently.

Random Spawns and Region Counts
Now for the wild ones. These are the gates that just kind of… appear when you’re minding your own business. You’ll usually find them while exploring. Like maybe you’re riding through the Great Forest or getting too close to Blackwood. Here’s how they’re spread out across Cyrodiil:
- Blackwood — 12
- Colovian Highlands — 13
- Gold Coast — 5
- Great Forest — 13
- Heartlands — 7
- Jerall Mountains — 5
- Nibenay Basin — 13
- Nibenay Valley — 1
- Valus Mountains — 1
- West Weald — 10
How to Close Oblivion Gates in Oblivion Remastered
The first gate at Kvatch basically serves as your tutorial: a fiery “welcome” to show how this whole system works. But don’t let your guard down. Don’t let it fool you either. These places are brutal. If your gear, weapons, or skills aren’t good enough, you're going to get knocked out. Finding the gate is the easy part. At every gate, you’ll have to battle many Daedra and other horrors to reach the main tower. The chaos is even worse when you get inside. There’s lava everywhere, enemies ambushing you, and towers that twist like nightmares. Your goal? Find the tallest tower, climb it, grab the Sigil Stone, and boom — the gate collapses. You can’t miss the tower because of the red glow on it. You don’t have to close every gate, but it’s worth it. Each one rewards you with:
- A Sigil Stone (perfect for enchanting gear)
- +1 Fame point
- A bunch of loot from fallen Dremora or Daedra

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FAQs
How many Oblivion Gates can appear in one playthrough?
There are 60 total. 20 of them are fixed, the other 40 are random.
Do they ever reopen after closing?
Nope. Once it’s closed, it’s gone for good (unless you load an earlier save).
Can I miss any rare loot inside them?
Not really. The best loot comes from Sigil Stones and you get one from every gate you close.
Are there any gates after the main quest ends?
Nope. Once you light the Dragonfires, every remaining gate seals forever.
What’s the best Sigil Stone effect?
Totally depends on your build, but Fortify Strength and Fire Damage are fan favorites.
Conclusion
Oblivion Gates are pure chaos. They’re fiery, dangerous, and absolutely awesome. They’re the ultimate “high risk, high reward” part of Oblivion Remastered. Every single gate feels like a mini dungeon adventure with loot that makes it worth it. So next time the sky turns red with lightning, don’t fret. Grab your sword, hit save and charge right in.