Get ready to build bigger, better, and smarter in space! Space Engineers 2 has officially entered alpha on January 27, and Keen Software House is bringing tons of new features to shake up the cosmic sandbox experience.
One of the biggest Space Engineers 2 update? A unified grid system that lets players mix large, medium, and small blocks seamlessly—meaning no more limitations when constructing your dream spaceship or moon base. A new 25cm block also adds more detail to builds, making those intricate designs even cooler.
For faster construction, Space Engineers 2 now features a copy-and-paste mechanic, letting players replicate designs instantly instead of painstakingly rebuilding them from scratch. And if you mess up? No worries—the undo and redo function means you can rewind time on your mistakes. Customization is also getting a serious upgrade with the paint gun, allowing engineers to color their creations with precision. Meanwhile, a detailed destruction system makes tearing things down just as satisfying as building, complete with fractured blocks, fire, and smoke effects.
Other improvements include animated gyroscopes with multiple visual variants, engineer suits with magboots, and a modular building system for even more creative freedom. With Space Engineers 2 planned to stay in early access for three years, Keen Software House promises frequent updates and player-driven improvements. If you’re eager to jump in, early access is live now on Steam!
The new engine is Vrage3 engine which has current capabilities such as multicore CPU support and DirectX12. Space Engineers 2 will feature comprehensive water mechanics, allowing players to design landscapes.
Yes, the new update has many features including multiplayer, story mode, NPCs, and more.
The Space Engineers Star System consists of eight planets and moons. A sandbox game template that has them all is Star System/Home System.
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