Starfield was this close to letting us blast space pirates into gory chunks, but alas, it wasn’t meant to be. Former Bethesda artist Dennis Mejillones, who worked on various Bethesda games including The Elder Scrolls V: Skyrim, Fallout 4, and Starfield, spilled the cosmic beans on Kiwi Talkz, revealing that gore and dismemberment were originally planned for the game but got cut due to technical headaches.
The culprit? Space suits. Mejillones explained, "There was a lot of implications with the different suits from a technical perspective. Cutting helmets, adding meat caps, accounting for crazy hoses—it became a rat’s nest." And with Starfield’s evolved character creator allowing for body size tweaks, things spiraled into development chaos.
While Fallout 4 embraced gore as part of its dark humor, Mejillones admitted it just didn’t fit Starfield’s tone. "It’s part of the fun in Fallout," he said, but in a galaxy-spanning RPG? Not so much.
Still, Starfield isn’t hurting for fans. Since its September 2023 launch, the game has hit over 15 million players, with Bethesda rolling out updates like a 60fps performance mode. And despite some complaints about the abundance of loading screens (Neon, we’re looking at you), the game's expansive quests and refined combat continue to draw players in like a black hole. Though Starfield lacked the messy dismemberment of its radioactive cousin, Mejillones’s explanation makes sense. After all, space is already hard—why make it harder by animating decapitated helmets?
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