Players new to Monster Hunter Wilds are often confused when they see the damage numbers on-screen. The big attack number shown in the weapon details menu doesn’t seem to match the floating damage values during combat. It’s a common source of confusion and the game doesn’t do a great job of explaining why. That’s because there’s a hidden damage calculation system running in the background. It uses various factors to modify the damage a weapon actually deals. This guide will break it all down in plain language to help players understand what’s really happening when they swing their weapon.

Every weapon in the game has three core attributes: Attack, Affinity, and Element. Attack is the raw damage stat. Affinity is the chance to land a critical hit. Element is either an elemental damage type (like Fire or Ice) or a status effect (like Poison or Paralysis). To use an example, let’s look at the Iron Katana I. This Long Sword has an attack value of 396, no affinity, and no elemental damage. That 396 might sound strong, but it’s a bloated number. It’s not the true damage stat. Monster Hunter Wilds has always multiplied true values by a hidden coefficient to make attack values look more impactful. Players can now change a setting in the menu to reveal the true damage number:
Even after switching to the true attack value, players will notice that most swings don’t hit for 120. In fact, it’s common to see numbers in the 30–50 range. That’s because multiple modifiers apply when a weapon strikes a monster. These include:
Motion value is one of the most important parts of the damage formula. Every attack in a weapon’s combo string has its own value. These range from around 0.1 to 1.0 depending on the weapon and attack. For example, if the Iron Katana I has a true attack of 120 and the motion value of a certain swing is 0.2, that attack will deal 24 raw damage. If the next swing in the combo has a motion value of 0.35, it will deal 42 damage. That’s before factoring in other modifiers like sharpness or monster resistances. Heavier weapons like the Great Sword have slower swings, but those swings have high motion values. Faster weapons like Dual Blades have quick attacks with lower motion values. This helps balance damage over time across all weapon types.

Not all parts of a monster are equal. Some are armored and resist damage. Others are soft spots that take more damage. Players can learn these values by checking the Large Monster Field Guide in the Start Menu. This guide shows how much damage blunt, cutting, or ranged attacks do to each body part. More stars mean more vulnerability. Targeting weak points is critical for maximizing damage. It also helps with breaking monster parts to earn more materials or trigger staggers during the fight.
As players progress into High Rank, they’ll face tougher versions of the same monsters they saw earlier. These aren’t just stronger, they’re also scaled to make fights more challenging. Their health pools are larger, and their defenses are higher. That means players might deal less damage in High Rank even when using better gear. This scaling is built into the formula and is another reason the floating numbers can be lower than expected.
Elemental damage in Monster Hunter Wilds is calculated using a separate formula. It doesn’t mix with the raw damage formula. Instead, it’s layered on top after the physical damage is calculated. The elemental damage formula is: (Elemental Value ÷ 10) × Elemental Motion Value × Sharpness × Monster Weakness × Quest Difficulty × Rage Status There are a few key differences:

Affinity is the chance to deal a critical hit. If a weapon has 20% Affinity, then one in five attacks will likely be a critical hit. Critical hits boost raw damage by 25%. Affinity has no effect on elemental attacks unless paired with skills that specifically modify that behavior.
For players who want to take their Monster Hunter Wilds experience online, setting up a server with ScalaCube is a great option. ScalaCube makes it easy to run custom or community-driven co-op sessions with stable performance and low ping. ScalaCube supports modding tools, private servers, and full control through a user-friendly dashboard. Players can use it to simulate endgame difficulty, train with friends, or experiment with weapons and damage without pressure.
Because the listed value is inflated. The game uses a hidden coefficient and applies multiple modifiers like motion values, sharpness, and monster resistances.
Turn on the “Display Without Coefficient” setting. Then learn the motion values for your weapon, target weak monster parts, and keep your sharpness high.
No, unless you equip a skill like Critical Element. Otherwise, Affinity only affects raw physical damage.
Use the Monster Field Guide in the menu. It shows weaknesses based on damage type and element.
Understanding how the damage calculation system in Monster Hunter Wilds works is important to improving performance. It’s not just about the number on the weapon, it’s about how that number interacts with motion values, monster weaknesses, and other hidden mechanics. By learning these systems, players can get more out of every swing, shot, or slash.
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