Monster Hunter Wilds is all about taking down enormous creatures, but sometimes, rarely, the reverse can be the case and you're suddenly on the receiving end of a brutal onslaught. Once your health bar reaches zero, you faint—but that’s not the end of the hunt, though. Unlike most other action RPGs that get you kicked back to a checkpoint or force you to reload after death, Monster Hunter Wilds keeps you in the battle despite such scenarios. Having said that, fainting does come with its setbacks. As a seasoned hunter or a novice, knowing what to do when you faint will keep you prepared, prevent risks, and maintain your rewards. Here's how it works.

When your hunter's health hits zero, you don't go out for good. Rather, you're carted away by a team of Palicos and brought back to the nearest camp. Your health is restored, and you're given a chance to rejoin the fray. Although the monster you were hunting doesn't regain health, fainting in Monster Hunter Wilds does have its drawbacks. There are three major drawbacks to fainting in Monster Hunter Wilds. You’ll either lose part of your reward money, have to travel back to the fight, losing precious time or worst case scenario, you will fail in the quest if you faint too frequently.
Let's break each of these down.
One of the biggest consequences of fainting is losing some of the money that you would earn for completing the hunt. The money you lose depends on how many times the quest lets you faint before failing. For most hunts, the faint threshold is set at three times. Every time you faint, one-third of your total reward money is gone. For example, if you were to receive 1000 Zenny and you faint once, you'll now receive only 667 Zenny. Faint twice? You Receive 333 Zenny. Faint three times, and the quest is failed. Some quests do allow a few more faints before failure, usually five. In this case, each faint takes one-fifth of the whole reward instead. So if your reward was 1000 Zenny and you fainted once, you'll receive 800 Zenny instead. This system makes it important to avoid unnecessary risks, especially when fighting stronger monsters. The fewer times you faint, the more reward you'll have at the end of the hunt.

When you faint, you're transported back to the nearest camp, so you'll have to travel back to where the battle was taking place. In a time-based game, this can be a tremendous setback. Since most monsters don't stay in the same location for very long, you can easily end up running around the map just to start the fight again. This takes up valuable time and might even make you lose the quest if the quest has a time factor to it. To decrease downtime, set up pop-up camps near tough fights. They can serve as decent respawn points and save you a good amount of time.
There is a limit to how many times you and your teammates can faint before a quest will fail automatically. It is usually three faints for regular hunts and five for the rest. In multiplayer, fainting affects the whole team. If one player faints three times, the hunt is over for everyone. This makes teamwork and coordination so important. If one person acts recklessly, it can mean losing all your hard-earned progress. If you’re struggling with a tough hunt, try eating a meal before battle to boost your stats, take extra healing items along, and play cautiously when your health gets low.

Fainting is a part of the game, but there are a few things you can do to cutdown on how often it happens:
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No, monsters do not recover health when you faint. But the time you spend to re-enter the fight, gives them an opportunity to recover stamina or move to a new location.
You can’t. You’re going to lose money when you faint. However, you can lower the chances of fainting by leveling up your armor, using buffs, and playing cautiously. Positioning camps near tough battles also shortens travel time in case you faint.
Yes. In multiplayer, the entire group has a limited number. When a single member faints three times in a normal hunt, the whole group will also fail the quest. That's why teamwork and communication are very important.
Fainting in Monster Hunter Wilds is not the end of the world, but it does come with some downsides. Losing reward money, wasted time running back to the fight, and the risk of blowing a quest make it very important to play strategically. With the right upgrade, meal-taking before a hunt, and stepping back at the right moment, you can avoid unnecessary faints and maximize your hunt.
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