Bunnies in Kingdom Come: Deliverance 2 are in-game warning systems, reminding players to stay out of trouble—or at least be ready for it. Choosing to ignore them can lead to bad outcomes. These outcomes can range anywhere from getting arrested, losing important items, or even ending up dead.
These indicators provide information on how Henry is perceived by NPCs whether he is sneaking into a restricted area, being watched by guards, or attracting unnecessary attention from bandits. Being aware of what each bunny means allows players to react appropriately, whether that means blending in, making a quick escape, or preparing for a fight. Being able to understand these cues may be the difference between a successful mission and a failed one. This guide will shed light on what each bunny means and how to react appropriately.
They appear when something's wrong, but Henry isn't necessarily the main suspect at this point. They're the initial signs that there is someone at alert, though they're not sure of the source of the disturbance.
These behavior indicators represent how aware NPCs are of the presence of Henry, whether these are guards, civilians, or hostile enemies like bandits.
These behaviour indicators appear when Henry is where he does not belong or has committed a crime. Players should be mindful of these as ignoring them can lead to dire consequences.
These icons indicate that Henry is in combat or he’s being hunted. Knowing the difference might mean the difference between living through encounters. That could mean standing his ground or making a strategic withdrawal.
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No, they are a permanent feature of the game. But they are subtle enough not to be distracting and still provide necessary gameplay feedback.
Owners or guards will react aggressively. Depending on the location, Henry can get another warning, get forcibly ejected, or fight straight away. In castles or noble districts, the consequences are generally worse.
Yes, but some locations are more strict. Castles and noble quarters tend to be well guarded, and even minor offenses can have catastrophic consequences. Small villages might be more lenient, with guards giving more warnings before taking action.
Yes, a negative reputation can make NPCs more suspicious, so search and detection indicators can appear earlier. A positive reputation can also make guards more lenient, giving Henry more warnings before they take action.
Kingdom Come: Deliverance 2's behavior indicators are a straightforward but effective way of remaining conscious of what's occurring in the game world. From sneaking around, brawling, or merely attempting to stay out of trouble, these small bunnies offer fast and valuable feedback. Being attentive to them allows players to respond in the moment more easily, whether by running, negotiating their way out, or getting ready for combat. Knowing these cues can mean the difference between a fruitful, fun quest and a disastrous encounter with the authorities.
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