Far Fields is one of the earliest open forest-style areas in Hollow Knight: Silksong, sitting just beyond the Deep Docks. Though lush and green on the surface, it is built on a bed of molten lava, which makes traversal as dangerous as it is beautiful. To fully uncover the region, you’ll need to come equipped with certain mobility upgrades, particularly the Drifter’s Cloak and the Cling Grip. Without these tools, all these shortcuts and plunder that are visible here shall be beyond our grasp.
This guide will walk you through accessing the Far Fields, exploring its winding platforms and wind shafts, earning the Drifter's Cloak, and finally battling the area boss. Throughout, we'll touch on how to most effectively use the Far Fields Silksong map, where to unlock shortcuts, and perhaps most importantly, how to leave Far Fields in Silksong if you're ready to leave.
Far Fields

If you've already completed Deep Docks, then Far Fields is the next obvious choice. If you've already taken care of Lace in the Docks, you should be able to pick up the entrance within walking distance, so this change will be effortless. Otherwise, if you're of the fast-traveling persuasion, simply go into the Deep Docks Bellway station and head east. There is a bench here along the path. Make sure to rest, as there are not many opportunities for safe resting in the first half of Far Fields. If you've purchased a Hollow Knight Silksong Far Fields map from Shakra, then going straight right-hand will take you directly into the zone. On your first visit, the contrast is stark: distant from you over the horizon is a huge blanket of forest canopy, but beneath it glint gleaming cracks in the earth to remind you that there is lava boiling under. That conjunction of peril and beauty defines the area.
First Steps in Far Fields Travel directly from the entrance in the front, and you'll be confronted by little insect-like enemies that float around or fly above the grass. These enemies are harmless; they won't attack you, but could provide a source of silk if you happen to be low. Moving on, you'll be confronted by vertical platforms rising upwards. If you happen to have the Cling Grip, use it here to continue ascending to the upper half of Far Fields. Without it, you will be required to go around the lower route to the right, where you'll battle your first decent resistance: an armored ant swordsman. These fighters are more aggressive than the slow creature that protects the entrance, so get accustomed to their attack mode before moving on.
Whichever path you choose, they all bring you eventually to the enormous wind shaft that towers over the center of the region, the core of Far Fields.
Exploring the Wind Shaft The wind shaft is a huge vertical shaft with updrafts that carry you up. The flow is at first unstable, broken up by crashing débris and obstructed by wafer-thin ridges. You must time your running and jumping to the letter if you are to avoid the spikes embedded in the walls. Perhaps the most significant of the hidden upgrades within this section, the Drifter's Cloak, is connected to the wind shaft. It allows gliding over chasms and leaping over great distances to be a whole lot simpler, and it will open up a vast area of the Far Fields Silksong map.
Getting the Drifter's Cloak To get the Cloak, cross platforms to the east end of Far Fields. This section puts you on shattered ledges over lava. Be careful to notice the figure in the firelight, which will lead you to the quest giver who provides you with the cloak. When you climb to the far cliffs, you'll notice a hut on top of them. The Seamstress resides within, an NPC who provides you with a short quest. When you finish it, you're rewarded with the Drifter's Cloak, an upgrade that not only simplifies traveling but also grants you access to areas that were previously closed off.
Before returning to the shaft, explore the side paths. Heading right from the Seamstress’s chamber, you’ll encounter wind currents blocked by hardened lava chunks. Smashing them open clears new vertical routes. Following these winds leads to a secret alcove where a hidden mask shard waits. Break open the ceiling lava block to reveal it. This shard is essential for boosting survivability in the battles ahead.
Unlocking the Bellway Station

Take the cloak back to the wind shaft and ride the winds upwards. Halfway to it, there will be a door to your right that opens up to a Bellway Station. Opening up this shortcut is crucial, as it allows you to warp in and out of Far Fields without having to travel through the Deep Docks once more. Worth the purchase if you can afford the Rosaries.
Other Far Field Rewards Before attempting to battle the boss, descend to the bottom left room of the shaft. Take out the one guardian present, and then look for a hidden way that leads you to a platform higher up. That small alcove contains the Warding Bell, which enhances your survival in tough battles by protecting you in heal animation.
It also has a few bonus secrets: secret paths hidden behind the vines, walls that can be broken for Rosary bundles, and sneaky wind currents that will bring extra collectibles. Better to explore all of these in detail before proceeding.
Boss Battle – The Fourth Chorus Once you’re prepared, it’s time to face the region’s guardian, the Fourth Chorus. This boss awaits on a central platform deep within Far Fields. The arena is filled with lava hazards and requires careful movement to avoid being overwhelmed. The Fourth Chorus is blazing with looks and attack tactics. Fear columns of fire projectiles, hosing attacks, and puffs of heat, limiting your safe space. Be patient: attack after dodging, and use the Drifter's Cloak to charge flank. Battling the boss is a major victory. Not only does it clear out the level, but it's also the result of your first serious foray into Pharloom's more untamed edges.

How to Get Out of Far Fields in Silksong Once you beat the Fourth Chorus, most players are unsure how to leave Far Fields Silksong and get back to safe hubs. There is good news for you: you now have some options. Your Bellway Station, built in the wind shaft, can return you to Moss Grotto or Deep Docks, creating a quick-travel spot. Or, traveling upwards above the boss arena reveals new areas, supplementing your travel path further.
Either way, Far Fields will still be available to visit again in the future. With the Drifter's Cloak in your collection, returning to visit here again in the future will unlock additional paths and secrets on the Far Fields Silksong map that were not accessible on initial play.
Final Thoughts Far Fields is a zone that balances beauty with danger. Its glowing forests hide brutal hazards, and its calm winds disguise the platforming challenges that await. By securing the Drifter’s Cloak, unlocking the Bellway Station, and mastering the Fourth Chorus, you’ll not only conquer the area but also set yourself up for smoother travels through Pharloom’s treacherous landscapes. If you’ve ever been lost or stuck, wondering how to get out of Far Fields in Silksong, remember that it’s all about progression: clear the boss, unlock your shortcuts, and use the wind shaft as your hub. With patience and exploration, Far Fields becomes one of the most rewarding early-game areas in Hollow Knight: Silksong.
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