Weapons to Avoid in Baldur's Gate 3

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In Baldur’s Gate 3, choosing the right weapon can be crucial, especially in the early stages of the game. While some weapons offer great advantages, others can hold you back, dealing low damage or lacking in versatility. This guide highlights weapons to avoid in Baldur's Gate 3, helping you make the most of your inventory and ensuring you’re ready for any challenge.
Why Weapon Choice Matters in Baldur's Gate 3
Baldur's Gate 3 is filled with various enemies, each with its own strengths and weaknesses. Choosing weapons suited to your class and playstyle can enhance your combat effectiveness and give you an edge against tougher foes. However, certain weapons lack the damage output, special effects, or durability to be worth using, especially as you progress.
Types of Weapons
1. Dagger (Basic)
Daggers are one of the many weapon types available in Baldur’s Gate 3, however the basic dagger has little damage and range and so is considered one of the worst choices. Because the dagger deals very little base damage and doesn’t have a lot of special uses, it is easily overshadowed by other close-combat weapons.
- Why to Avoid: It is not that effective, when the enemy is larger as it does not do much harm and covers a limited area.
- Alternative: If you want the same level of dexterity as rapier or shortsword weapons but with better output potential – consider Rapier as your choice.
2. Club
The club is one of the first weapons you get throughout the game but is ineffective almost immediately. Clubs are also quite easy to acquire and these weapons; however, possess one of the lowest damage-dealing capabilities and contain no special features to help in combating enemies, which is why most of the characters should avoid using such weapons.
- Why to Avoid: The only disadvantage is that IT presents weak plans and it does not have much flexibility.
- Alternative: A Mace has a very similar model compared to a Spear but has slightly more damage and can be used appropriately by almost every melee class.
3. Hand Crossbow (Basic)
Crossbows are not very powerful and their use lies in ranged combat; the common basic hand crossbow is not a very effective ranged weapon as it has low output and range damage. It is not as powerful as a longbow or heavy crossbow to act as a reliable ranged weapon.
- Why to Avoid: Little injury and not as powerful as other firearms.
- Alternative: Heavy Crossbow or Longbow because of the increased range in battles and higher damage per turn.
4. Quarterstaff
Marzipan might look tempting to spell casters, but in most circumstances, Quarterstaves are not the better option than most melee or magical weapons. The rate of damage done is low and there are other means by which you can increase the efficiency of one’s spell casting.
- Why to Avoid: Only offers very low armor, and doesn’t even particularly benefit spell-casting anyway.
- Alternative: Better Staves with magical bonuses to spellcasting, and which generate more damage are available later.
5. Scimitar
The scimitar moves at a fairly good speed and it boasts a tolerably long reach during a swing, but overall the weapon does not pack sufficient raw might to handle really challenging opponents, especially toward the end of a big fight. However, it can exceptionally be used for early learning about the game, but as the game advances, it keeps giving minimal value for the investment.
- Why to Avoid: Does less damage than the one-handed weapons of a similar level.
- Alternative: Long Sword or Battle Axe offers a broader variety and, therefore, better damage per hit.
6. Throwing Weapons (Non-Enhanced)
Melee weapons which are thrown are basic Throwing Axes or Javelins and they might be entertaining to use however they do not impose enough harm to be exact. They are situational at best and fast becomes less viable the stronger the enemies get.
- Why to Avoid: Less harm in its use and less availability in the market.
- Alternative: If you like ranged fighting, you can use throwing weapons with additional magical effects, but better to keep using a bow for better range and damage.
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For a multiplayer campaign, it can become really important to synchronize the choice of weapons with your companions. If you need a game server for your game consider
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FAQs
Some skills can be added to early models of a certain kind of weapon or magical engravings, however, weapons selection is better to look for with higher preliminary number of points or certain bonuses.
Probably only in the early levels one uses the Club or Quarterstaff, most classes will however be served better with appropriate weapons.
You may sell it to the vendors for more gold or you keep them stored up in your inventory just in case you need an extra weapon. Yet, ideally, it is always more effective to load those weapons that will be useful in a fight.
Conclusion
Selecting the appropriate weapon has an impact on your experience in the game Baldur’s Gate 3. It’s worth improving your prospects by not worrying about trivial things and concentrating on those weapons that really may have more potential to be unleashed and make your game more exciting. Of course, to have an almost lag-free gaming experience, you can rely on Scalacube’s game servers which will allow you to play Baldur’s Gate 3.