Best Gloves in Baldurs Gate 3
Baldurs Gate 3 makes character building more flexible. You can choose from hundreds of powerful armor pieces, weapons, and jewelry. These items can shape your entire build.
While most boots and gloves provide +1 bonuses to saving throws, some magical items can change the game. Gloves come in different styles and armor types, and they often have unique abilities. They are essential tools for maximizing your character's potential.
Let’s check out the gloves you can get in the game.
Gloves in Baldurs Gate 3: What are They?
As earlier said, Baldurs Gate 3 gives you a wide variety of armor, weapons, and jewelry to boost your character’s abilities and create strong builds.
Gloves can be key tools for improving your character. Some gloves enhance specific aspects of your class or offer useful traits. For example, the Gloves of Uninhibited Kushigo and the Gloves of Missile Snaring provide abilities that can change the game. These gloves make strategies like using thrown weapons or reducing damage from ranged attacks much more effective.
The best gloves are those that strengthen your class’s top features or include traits that can be easily exploited or are highly effective. To find out which gloves are best for you, let’s examine which ones are the best.
Best Gloves You Must Have in Baldurs Gate 3
Gloves Of Uninhibited Kushigo

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These gloves make throwing weapons a solid strategy. The extra 1d4 damage can turn even daggers into powerful weapons. You’ll also want to keep all the thrown weapons with special abilities that you may have sold or missed during your first playthrough.
For example, the Sussur Dagger, found in Act One, silences targets it hits, taking spellcasters out of the fight. Later, at Wyrm's Crossing, you can pair the gloves with the Nyrulna Trident. This creates a deadly combo, letting you pin enemies to walls with thunderous damage and powerful buffs.
The Reviving Hands
These medium armor gauntlets are perfect for clerics. They make tough battles winnable and prevent constant reloading from party wipes. The best feature is the free casting of Blade Ward whenever you heal. This is vital when reviving downed characters, as they often go down again quickly.
The most overlooked ability of The Reviving Hands is the free Revivify spell. It saves you from buying revive scrolls and allows you to sell them for a high price. You can also free up a prepared spell and save valuable third-level spell slots.
Helldusk Gloves
These hellish gauntlets are perfect for paladins or Way of the Four Elements monks. They are designed for spellcasters who focus on melee, boosting unarmed attacks. With bonuses to spell attack rolls and spell save DC, paladins can land critical spell attacks, like smites, more often. They also make it harder for enemies to resist condition effects.
The gloves add 1d6 fire damage, which doubles on critical hits, making many weapons more effective without focusing only on damage. The attached Rays of Fire spell gives melee characters a strong ranged option when a bow or crossbow isn’t enough. The gloves also boost your hit chance with this spell.
Gloves Of The Automaton
These gloves may seem weak at first, but their Circuitry Interface ability is impressive. It gives you an advantage on all weapon attacks for ten turns per short rest, while also granting lightning resistance and turning your creature type into a construct.
The resistance is a nice bonus, but the attack advantage is the real strength. It recharges easily since you can short rest after each fight. You can even use the bard's Song of Rest for an extra use. As a construct, you also become immune to spells like Charm Person.
Quickspell Gloves
Quickspell Gloves have a simple but powerful effect. They turn your cantrips into bonus action spells, giving you a free action to cast another cantrip or use any spell or ability that needs action.
This item is great for warlocks and wizards, who need to save their spell slots and benefit from short rests. As cantrips get stronger with your character level, these gloves make cantrip casting a solid strategy. They can even let you cast cantrips alongside powerful spells like Fireball in the same turn.
Gauntlets Of Hill Giant Strength
These very rare gauntlets offer a straightforward but powerful ability, setting your strength score to 23. Normally, player stats can't go above 20 without potions or magic items.
With 23 strength, you get a +6 modifier, higher than any humanoid, which boosts your attack bonus, damage, athletics, strength saving throws, and carrying capacity. You can also use these gloves to keep 23 strength while reassigning points to other abilities if you reset your character’s class.
Best Server for Gloves
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FAQs
Quickspell Gloves are ideal for spellcasters, letting you cast cantrips as bonus actions and save spell slots for stronger abilities.
Hellish gauntlets boost melee spellcasters like paladins, enhancing unarmed attacks, adding fire damage, and providing a ranged spell option.
Yes, rare gauntlets can set your strength to 23, increasing attack power, damage, and carrying capacity.
Conclusion
The best gloves in Baldurs Gate 3 suit a variety of builds, enhancing cantrips, melee attacks, or strength. Choosing the right gloves maximizes your character’s potential across battles and strategies.
By following everything explained in this article, you can always choose the best gloves to ensure you have an ultimate gaming experience.