Best Clubs in Baldurs Gate 3
Though simple in design, the Club remains one of the most effective ways to deal Bludgeoning Damage in Baldurs Gate 3. Often favored by martial classes like the Fighter and Barbarian, some Clubs in the game offer extra power and various effects that can boost performance in combat.
With Baldurs Gate 3 featuring a wide range of weapons throughout its three acts, players might wonder which Club suits their character best. For those focused on optimizing their builds, certain Clubs can be the perfect fit for their needs.
Fortunately, the game’s small selection of Clubs means players should focus more on how to use them effectively rather than searching for them. Here are some of the best Clubs you should have in Baldurs Gate 3
Clubs to Get in Baldurs Gate 3
Lantern

Make Your Own game Server
Make your own Minecraft, ARK, Rust, Project Zomboid, Valheim, Hytale server in 5 min.
Get Started
Though the Shadow Lantern is valuable loot before Act 3 of Baldurs Gate 3, the basic Lantern shouldn’t be overlooked. Its simple design, a bowl attached to strings on a sturdy branch, gives it a more magical feel compared to the standard Torch, making it a great alternative for players who prefer Clubs but haven't yet found the stronger ones.
Even with its low damage, the added fire effect makes it useful compared to similar Clubs. Players needing a light source during exploration can use the Lantern to give their party a unique look, switching to stronger weapons only when needed in combat.
Moonlantern
Quest items like the Moonlantern are important in Baldurs Gate 3. In Act 2, you'll need it not only for protection against the Shadow Curse but also as a reliable weapon.
Unlike other Clubs, the Moonlantern has the Versatile property, meaning you can use it in two ways. As a one-handed weapon, it deals 1d4 Bludgeoning Damage, and as a two-handed weapon, it deals 1d6. This makes it useful for a tank with a shield or an extra weapon, or even for a mage in the backline who needs a staff alternative.
Salami
In Baldurs Gate 3, it's rare to find a weapon that also works as food, but the Salami does just that. Shaped like a giant sausage, it's tough enough to be used as a Club, dealing 1d4 Bludgeoning damage. It also allows you to perform Concussive Smash, which can Daze enemies if they fail a CON Save.
Dazing an enemy with the Salami gives spellcasters a chance to escape and leaves opponents vulnerable to attacks. Plus, the Salami counts as 6 Camp Supplies, so it can be used for emergency Long Rest provisions if you're out of food, adding a clever twist to the Versatile Weapon idea.
Club +1
The Club in Baldurs Gate 3 isn't the strongest weapon, so it's not often recommended. However, if you find yourself needing to use one, the Club +1 is a better option. Its +1 Weapon Enchantment boosts both Damage and Attack, making it more effective.
While the Club +1 is a solid default choice, you can enhance its performance by dipping it in a surface or using it with a shield. This is especially helpful in the early game when you don't yet have access to Illithid Powers and need reliable options.
Club of Hill Giant Strength
When you reach the top of the Arcane Tower in the Underdark during Baldurs Gate 3, you'll come across an unusual item—the Stool of Hill Giant Strength. Instead of breaking it right away, sit on it first. Only after sitting can you break the stool to unlock the Club of Hill Giant Strength, a seemingly simple Club with great benefits.
This Club grants access to Concussive Smash and Splinters of a Giant’s Might, boosting your Strength Score to 19, which gives you a +4 Strength Modifier. Even spellcasters who focus on ranged attacks can use this boost for effective Shoving when needed.
Torch of True Revocation
Resolving the dispute with Mystic Carrion in Baldurs Gate 3 rewards you with the Torch of True Revocation. This special torch is first used to burn a painting in the atelier, but afterward, it serves as both a weapon and a light source.
Dealing 3-13 Damage with added Radiant Damage, this torch matches the average performance of Simple Weapons. For spellcasters looking to boost their AC with a Shield, pairing the Torch of True Revocation with a buckler or tower shield is a solid choice.
Shadow Lantern
When you reach Moonrise Towers in Baldurs Gate 3, you'll find Balthazar's laboratory. Here, a Wizard like Gale may suggest creating a modified Moonlantern using a Dead Pixie and a Broken Moonlantern. If you succeed in a DC 30 Arcana Check, you'll obtain the Shadow Lantern, one of the game's rarest items.
As a versatile Club, the Lantern deals 1d4+1 or 1d6+1 Bludgeoning damage. Its true power, though, is its ability to summon a Shadow Lantern Wraith, similar to the Shadow Wraiths encountered in the Mountain Pass. This makes it a great fit for any character leaning toward a dark or gritty Multiclass.
Gaming Server for Best Scimitars in Baldurs Gate 3
You can only use Clubs in Baldurs Gate effectively if your game server performs well; otherwise, constant lag will disrupt your experience.
Scalacube offers you ultra-low latency and free subdomains, ensuring smooth, uninterrupted gameplay.
By choosing Scalacube as your preferred server, you can also enjoy the mods and plugins that make gaming better.
FAQs
The Club +1 is a solid early-game choice. It has improved Damage and Attack stats with its +1 Weapon Enchantment.
The Club of Hill Giant Strength boosts your Strength to 19, granting a +4 Strength Modifier and also allows you to use Concussive Smash.
Yes, the Moonlantern functions as a versatile weapon. It deals 1d4 or 1d6 Bludgeoning Damage, depending on how it's wielded.
Conclusion
In Baldurs Gate 3, Clubs like the Club +1, Club of Hill Giant Strength, and Moonlantern offer unique benefits and versatility. By following this guide, you can choose the right Club for your playstyle, elevate your gameplay experience, and tackle challenges with confidence.