Best Act 1 Item to Get in Baldur's Gate 3
Larian Studios' Baldur's Gate 3 is packed with secrets, treasures, and items that give you an upper hand in battles and improve your character. Act 1 serves as the introductory stage of the game, but it is already filled with powerful items that players can find and then use. The following is a guide to some of the best items to collect in Act 1 for a solid start to your journey.
Why Act 1 Items Matter
Baldur's Gate 3 Act 1 lays the foundation for your character's development. Picking up the right items early will set up your party with much-needed boosts in combat, utility, and survivability. You will see unique enchantments and benefits making your character stronger in Act 1, affording you much more creative tactics both in and out of combat.
Top Things to Notice in Act 1
1. Gloves of Power

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- Location: Found in the Blighted Village, either on the body of goblin Sazza or through goblin camps.
- Powers: These gloves have the feature "Absolute's Bane," which imposes a 1d4 penalty to attack rolls and saving throws on targets hit by an attack.
- Best For: Characters focused on melee attacks would benefit from this the most, given that it gives a notable advantage in combat.
- Disadvantages: Wearing the Gloves of Power without devotion to the Absolute evil deity-incurs penalties.
2. Amulet of Misty Step
- Location: The Amulet of Misty Step is in the Whispering Depths. Boons Provides Misty Step as a spell to the wearer, teleporting them 30 ft as a bonus action. This mobility spell is great for getting into place during combat and getting out of situations that might get hairy.
- Best: For Any character who wants extra mobility. Especially good for rogues and spellcasters.
- Cons: Can only be used once per long rest, so it is better to save its usage during clutch moments.
3. Haste Helm
- Location: It can be looted in the Goblin Camp during and after combat while exploring the camp.
- Benefits: The Haste Helm gives you a "Dash" bonus action right at the beginning of your combat, giving you an early speed burst.
- Best For: Characters like Barbarians or Fighters, that depend on getting into melee as soon as possible, get the best use out of this item.
- Drawbacks: The bonus only triggers at the beginning of combat, hence no ongoing speed advantage is bestowed by it.
4. Sword of Justice
- Location: This longsword is on Anders, a paladin encountered at a burning inn.
- Benefits: The Sword of Justice provides the ability "Tyr's Protection," giving +2 to AC for several rounds.
- Best For: Frontline fighters like Paladins or Fighters, especially those needing a little more time to spend in the way of taking a beating; the bonus to AC makes it very good for heavy tanking duties.
- Disadvantages: It is seldom used; therefore, the player needs to use the AC boost judiciously.
5. The Blood of Lathander
- Location: The Blood of Lathander is one of the most recognizable items in this game - a powerful mace. In Act 1, it can be gained by solving a puzzle in the Monastery.
- Benefits: This will radiate a 10-foot aura of healing and protection. It will be perfect for any clerics or paladins who are looking to support their party while dishing out radiant damage.
- Drawbacks: Its puzzles and challenges make it a time-consuming item to acquire, but it's well worth the effort.
6. The Shattered Flail
- Location: The Shattered Flail is found in the Underground Passage. Beware, it holds a cursed effect.
- Benefits: Very high damage, with a 1d10 attack roll, and more, depending on your handling of the curse.
- Best For: Players who love risk-reward play. This weapon is good for high-damage characters, like Fighters or Barbarians, who can handle and sometimes benefit from the mechanics of the curse.
- Downsides: It is cursed. The wielder will suffer from unpredictable penalties that can make life a little more complicated in combat.
Additional Tips for Item Collection in Act 1
- Explore Thoroughly: Many of the items listed below will involve entering hidden areas, like dungeons or enemy camps. Don't rush through Act 1, but instead take the time to check all areas and speak with the NPCs.
- Leverage Character Skills: Characters like the Rogue will be able to open up locks that provide access to areas that are otherwise restricted, while Rangers can leverage their skills to avoid traps that guard a lot of the valuable items.
- Optimize Your Team: Make sure your team has a balance of classes to maximize the usefulness of each item. Having the Amulet of Misty Step on a heavy hitter increases his mobility, while a Blood of Lathander-wielding healer is in an especially great position to bolster the party.
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FAQs
Yes, many items that can be obtained in Act 1 can be carried on and used throughout. Several, such as the Sword of Justice and Blood of Lathander, are even well into the later acts because of their unique nature and properties.
Not necessarily. Some of the more powerful items are tied into side quests, while others are general exploration and/or beating specific enemies. But with side quests, you will find yourself getting led to certain items that may be hard to track down otherwise.
Well, yes, things like Shattered Flail are cursed but can be very useful if tactically used. Most of the time, there is a catch that comes with a curse, so it's best to handle these items with care or attach them to characters that can handle negative stuff.
Conclusion
Acquiring the best items in Act 1 of Baldur's Gate 3 requires an amalgamation of exploration, prowess in combat, and solving puzzles. Everything in the list herein can give your character certain advantages at the very beginning of the game and serve different play styles or character builds. Whether you want to pump up the damage, gain better mobility, or just beef up the defense, Act 1 has a plethora of choices to set you up for success as you venture deeper into the world of Baldur's Gate 3.
But if you are thorough in exploration and smart in the choice of which items you take, you can make a well-rounded party ready for the toughest challenges in the game.