All Negative Combat Status Effects in Baldur’s Gate 3
Combat in Baldur’s Gate 3 can be brutal, and one of the core things that makes it complex is the sheer number of negative status effects. These are conditions or ailments that weaken, restrict or do damage to the character in battles. Knowing and understanding them is essential, as this can be vital to making better strategies and surviving the harshest encounters. Below is an in-depth listing of the most common Bg3 negative status effects and their mechanics.
1. Bleeding

Make Your Own game Server
Make your own Minecraft, ARK, Rust, Project Zomboid, Valheim, Hytale server in 5 min.
Get Started
When a character has Bleeding, it must take 2 slashing damage at the start of each turn. In addition, a disadvantage applies to Constitution Saving Throws, making it difficult for that character to resist other damaging spells or effects. The bleeding damage persists until the condition heals, usually through healing magic or potions.
2. Blinded
A Blinded character in Bg3 has some significant disadvantages to her combat abilities. The effective range for ranged attacks and spells drops to just 15 feet, and all attack rolls are disadvantaged. Enemies, on the other hand, gain an advantage on any attack roll against a blinded character. This status can severely hamper combat effectiveness, especially to ranged fighters and spellcasters.
3. Burning
The Burning condition deals 1d4 damage from fire per turn, affecting the unit and increasing over time. Furthermore, any character hit by the Burning takes on more damage from fire. The damage will keep happening until extinguished either through spells, water or other means.
4. Charmed
A charmed character may not harm the one who charmed him. The charmer also gains an advantage on all Charisma checks against the charmed character. Not lethal in itself, this status can be very damaging in combat because it renders essential members of your party harmless.
5. Crippled
When a character has a Crippled status effect, that makes them unable to move at all. In addition, they suffer at a disadvantage on Dexterity Saving Throws, meaning that enemies have a far easier time landing attacks and spells that require evasion.
6. Dazed
A dazed condition is particularly dangerous. Characters affected with the Dazed status effect lose their Dexterity Bonus to Armor Class, allowing them to be hit easily. They also can't take reactions, which severely hampers their ability to defend themselves or retaliate in battle.
7. Downed
If a character’s hit points reach 0, they are Downed and must do Death Saving Throws each turn. On failure, they die, but on success three times, it stabilizes. This status effect is only removed if healing spells revive the character or a party member helps them.
8. Ensnared
Ensnared Characters in Baldur's Gate 3 cannot move and take 1d6 piercing damage at the start of each turn. This condition is particularly deadly in melee-heavy combat, as it traps characters in place and makes them easy targets for further attacks.
9. Enwebbed
An Enwebbed character is restrained, and they get a disadvantage on Dexterity Saving Throws and attack rolls. However, if they break free from the Enwebbed Status Effect, they get an advantage on attacks against the entity that tied them.
10. Frightened
A Frightened character can't willingly move closer to what frightens them and has a disadvantage on all ability checks and attack rolls as long as the cause of their fear is within sight. This status effect can quickly flip the battlefield, especially if more than one character shares it.
11. Frostbite
If cold-based attacks hit characters, they get the Frostbite Status Effect and take additional damage. The cold effect sticks for a turn; on top of that, it causes an extra one cold damage per turn.
12. Gaping Wounds
The Gaping Wounds Status Effect allows each enemy attack that hits an affected character to deal them two additional piercing damage. The damage taken by this would only get worse because continuous bleeding will exacerbate the damage already taken.
13. Hamstrung
The Hamstrung condition halves a character's movement speed to 50%. Crippled is not as bad as it's self, but it can make for a severe handicap when fighting on the battlefield.
14. Heavily Encumbered
A character is Heavily Encumbered if they are carrying too much weight. It reduces their speed when moving and jump distance. They also suffer disadvantages on all ability checks, attack rolls, and saving throws related to Strength, Dexterity, and Constitution.
15. Infested
An Infested character is plagued by tiny little spiders, which deal 1d4 piercing damage and 1d4 poison damage per round. The infestation can spread to attackers if they make melee contact with said character, making this a bad position to be in for both parties.
16. Paralyzed
A Paralyzed character is completely immobilized, unable to take action, react, or even move. Attacks against a paralyzed character are always critical hits if made from within 10 feet.
17. Poisoned
A Poisoned character becomes disadvantaged on attack rolls and ability checks for the duration of effect. This affects the power of such a character in combat and his effectiveness in battle.
18. Prone
Being Prone reduces a character's movement to zero and disadvantages them on Strength and Dexterity Saving Throws. The attackers gain an advantage when targeting a prone but a disadvantage if ranged.
19. Stunned
A Stunned character can’t move, take actions, or react, so they are incredibly vulnerable to damage from attacks. In truth, Stunned characters are essentially incapacitated for the duration, which is a very deadly condition.
20. Surprised
Characters affected by the Surprised Status effect cannot do or receive any actions or reactions during the first round of combat. This status effect leaves them vulnerable to attacks at the start of an engagement.
FAQs
It causes the characters to suffer constant fire damage every turn, leaving them vulnerable to further fire hits.
Downed character can recover from a cure from a friendly party member when that teammate heals them or uses the Help action to stabilize the target.
Charmed character cannot harm the charmer and has a disadvantage on Charisma checks against them.
The Prone condition reduces movement to zero and makes the character vulnerable to melee attacks, while ranged attacks against them are disadvantaged.
Conclusion
Combat in Baldur’s Gate 3 is heavily hamstrung by negative status effects that make every fight even more challenging. All of these effects are from common conditions (Poisoned, for instance) to more severe (Stunned, even Paralyzed) ones, and understanding these effects will hugely help you when trying to fight. From enemies or environmental hazards, the crucial point to defeating these debuffs is to know how to do it and to make the requisite defence.
ScalaCube provides very affordable and reliable game server hosting, supporting many multiplayer games with seamless performance. Its servers offer customizability, including Minecraft, Ark, and many other options, so you can enjoy seamless online gameplay.