Project Zomboid is a fantastic mix of survival game- and role-playing game, and the ability to play either solo or with others such as Scalacube Project Zomboid server hosting games, it is no wonder that Project Zomboid has really grown in popularity so quickly.
But unlike most survival games, your character relies on many role-playing style character traits for the skills needed to stay alive, build a base and everything else. To make it as deep a role-playing experience as possible, the game developers have included a huge number of traits, both positive and negative. Some may help with character, others help with fighting, others base building, looting and so on.
You choose your traits during character selection, and picking the right ones can really help with the game, but what are the best traits to have and why?
The Best Positive Traits
Lucky - Costs 4 points
Lucky gives you a huge, permanent buff to your chances of finding the best stuff. Given you need to loot almost everything you need in the game, it makes sense to find this top of the list. It’s a simple trait to understand, with it you get more rare loot than you will without it.
In game terms, it means at every stage you have more chance of having the better weapons and other equipment you need than you would without it. That is great when solo, but if you are on multiplayer from a Scalacube Project Zomboid server hosting game, then it can make a huge difference and give you the edge.
Dextrous – Costs 2 points
On the theme of loot, you spend a lot of time in game dealing with loot and your inventory, and because of how the game works, that means spending more time vulnerable to attack than you want as well. The Dextrous trait makes it quicker to loot and interact with inventory objects. At just 2 points it is cheap but will save you a huge amount of time throughout the game and just improve the whole experience for you. Well worth it.
Wakeful – Costs 2 points
Another cheap trait that makes the game more fun, Wakeful is a trait that means you need less sleep than normal. The result in game is more hours of the day to get things done, so you progress faster right from the start.
Fast Learner – Costs 6 points
At 6 points this is an expensive trait, however one of the main reasons your character will die in this game is if they are underprepared or lack the skills to overcome a specific challenge. It makes sense, then, that being able to learn skills faster can really help, and that is exactly what this trait does.
Apart from fitness and strength, you gain all experience at a significantly faster rate, and that means more skills in game for your character. This is useful right to end game but is really helpful early on when the difference between having and not having a particular skill really can be life or death, and is especially important if you are playing with other players on Scalacube Project Zomboid server hosting.
Athletic or Strong – Costs 10 points
The most expensive trait we recommend, choosing Athletic or Strong gives you a physical advantage in the game. With Strong, your character gets a boost to melee damage and overall strength, making it easier to kill things and perform many tasks in game.
Athletic also boosts physical performance too, but this time boosts movement speed and the Fitness attribute, so you can easily outrun the zombie horde.
You should always choose one of these, and they really help in the early game as you explore for loot and so on, but which you choose will depend on the type of game you want to play. If getting around, avoiding conflict and getting away from zombies is your thing, then Athletic is the perfect choice. If you want to battle it out, then choose Strong.
The best or the worst - negative traits
Weak Stomach – Costs 3 points
Weak stomach is a good choice, as it is pretty easy to avoid any of the negative effects in game. What this trait does is make it more likely you will suffer illness from eating bad food, but by monitoring your food intake, throwing out anything going rotten and sticking to fresh and canned stuff, you need never notice the problem in game at all.
Underweight or Overweight – Costs 6 points
These negative traits do the opposite things, but we include them together for the same reason. Underweight reduces your fitness by one, and Overweight reduces movement speed by one, however, both are tied to specific weights, and that means you can remove the negative effect.
Simply reach your target weight, whether that means gaining or losing, and the effect disappears. That makes either of these a good choice for negative traits, and because you can overcome them, they are a really great choice for multiplayer games on Scalacube Project Zomboid server hosting.
Smoker – Costs 4 points
When choosing negative traits, the trick is to try and minimize the actual negative costs to your character. Smoking is ideal for this, because cigarettes are everywhere in the game world, so it is easy to keep your character topped up, and essentially never feel a negative effect at all.
Slow Healer – Costs 6 points
Healing is an important part of the game, you are always going to get hurt at some point, so slowing the healing process may seem like a bad idea. However, because you can sleep off most injuries, the actual impact of the negative trait is minimal.
Sundar Driver - Costs 1 point
If after all that you still have an extra point that you need to spend, try Sunday Driver. It slows travel speed when in vehicles, however there are some benefits for this. Many players struggle with staying in control of vehicles off road, but Sunday Driver lowers the speed enough for safe travel, and its still faster than sprinting. On tarmac, you won’t even notice the difference.
Those are the traits can help you build the perfect character for your next game, both the best, and the worst, or best of the worst if you understand, where negative traits are concerned. So, whether battling it out with the zombie horde by yourself, or playing a game on Scalacube Project Zomboid server hosting with friends, you can create the perfect character every time.