Necesse NPCs Are Your Partners in Crime
Necesse NPCs are more than just background characters—they're your partners in crafting, exploring, fighting, and more. Whether they’re trading rare goods, hauling resources, or joining your adventuring crew, NPCs add a whole new layer of life to your settlement. Let’s dive into everything you need to know about these helpful companions, from their roles and recruitment requirements to keeping them alive and happy.
NPCs That Can Join Your Settlement
NPCs in your settlement don’t just stand around looking pretty (except maybe the Stylist). They’re here to work, craft, farm, and fight. Here’s the breakdown:
General Tasks
Most Necesse NPCs will haul items, craft resources, farm, and even chop down trees. However, some have special tasks that make them/ invaluable:
- Farmer: Fertilizes fields using designated zones.
- Hunter: Hunts critters for food and other materials.
- Animal Keeper: Manages husbandry by caring for cows and sheep.
- Mage: Enchants trinkets, weapons, and tools.
- Angler: Can embark on fishing trips to bring back tasty fish.
- Explorer: Discovers new islands and explores caves on your behalf.
- Stylist: Gives you a makeover so you can adventure in style.
- Miner: Digs up valuable resources on mining trips.
Guards are an exception—they focus solely on hauling and defending, while the Elder prefers to sit back and watch everyone else do the work.
Settler Happiness
Happy settlers are productive settlers. Their mood improves with larger rooms, better furniture, and tastier food. The happier they are, the better their shop prices, and the less often they’ll need breaks.
Special Services
Certain Necesse NPCs like the Mage, Angler, Explorer, and Stylist offer special services for coins. So, keep some cash handy if you want to make the most of their talents.
Recruiting NPCs
Not all NPCs are available right from the start. Some require you to defeat bosses or complete specific tasks. Here’s a cheat sheet:
- Elder: Starts with you automatically.
- Villager: No requirements, just welcome them in.
- Hunter: Found in villages or recruited after defeating the Ancient Vulture.
- Pawnbroker: Requires either the defeat of the Ancient Vulture or having 8+ settlers.
- Animal Keeper: Recruited after defeating the Void Wizard.
- Explorer: Found in the Desert Caves or after defeating the Void Wizard.
- Mage: Rescued in dungeons prior to defeating the Void Wizard.
- Stylist: Rescued in the Pirate Village before defeating the Pirate Captain.
- Miner: Appears after defeating Evil’s Protector or a Caveling.
- Broken Pirate: Available after defeating the Pirate Captain.
If you’re serious about building a diverse and skilled settlement, prioritize defeating key bosses and exploring every nook and cranny of the world.
Other NPCs
Not all NPCs are permanent residents. The Traveling Merchant, for example, is a wandering NPC who brings rare goods and unique items. Catch them while you can because they don’t stick around for long!
NPC Death: Yes, It’s a Thing
Unfortunately, NPCs aren’t invincible. If a settler dies during a raid or monster attack, they won’t respawn. However, another NPC of the same type will likely show up soon after.
Beware of Boss Summons
Summoning bosses like Evil’s Protector or Ancient Vulture near your settlement is a bad idea unless you’re ready to defend your NPCs. These bosses don’t discriminate and can wipe out your hard-earned crew.
Managing Your NPCs
Keeping your NPCs alive is just the first step—managing their happiness and hunger is equally important.
- Feeding NPCs: Place a communal storage item, like a chest, and mark it as shared storage. NPCs will automatically grab food from it.
- Happiness: Talk to your NPCs to find out how they’re feeling. Address their complaints, provide larger homes, and keep their bellies full.
- Sleeping Arrangements: NPCs can have multiple houses, but splitting their accommodations can hurt their happiness, so it’s best to give each one a dedicated space.
Happy, well-fed NPCs are more productive, offer better prices, and are less likely to leave your settlement.
Adventure Party
Your NPCs aren’t just for settling—they can also join you on adventures! Equip them with the best gear and watch as they help you battle enemies, mine for resources, and explore the unknown. Keep in mind that their stats depend on two things:
- Your Progress: NPC health scales with your advancement in the Elder’s quest.
- Their Equipment: Better gear equals better performance in combat and exploration.
Bringing a well-equipped party of NPCs into dungeons or caves can turn even the toughest encounters into manageable ones.
A Smooth and Reliable Gaming Experience
Scalacube gives you the best gaming experience by providing you with trusted and reliable
game server hosting for critically renowned titles including Baldur's Gate 3, Minecraft, Counter-Strike: Global Offense, Palworld, and much more.
You can host a dedicated server to ensure a pleasant gaming experience with friends, free of lags and problems. You will also get access to unlimited slots, innumerable modpacks, and free subdomains - all at reasonable pricing.
Wrapping Up
Necesse NPCs aren’t just characters—they’re your partners in crime (or farming). Whether they’re working tirelessly to keep your settlement thriving, selling you enchanted gear, or fighting by your side in a dungeon, they make life in this pixelated world all the more exciting.
So, get out there and start recruiting! Just don’t forget to feed them, keep them happy, and avoid summoning bosses right next to their cozy homes. With the right crew by your side, there’s no telling what adventures you’ll conquer next.
FAQs
The maximum number of players per server is 250, however the game is designed for a group of about five people working together.
To begin, create a Settlement Flag and place it down. Settlers can be recruited to join your colony in other villages or wherever you encounter them in the globe. To attract more settlers, install beds in houses. A house or room must be closed off with walls and a door.
If a settler dies during a Raid Event or as a result of monster attacks, he or she does not resurrect; however, the same sort of settler has a high probability of arriving shortly after to be recruited.