Necesse Incursions Guide: How to Unlock, Survive, and Reap the Rewards
Think you’ve conquered Necesse? Think again! The Incursions system is here to slap your confidence with some post-endgame chaos. These events unlock after defeating the ominous Fallen Wizard and are designed to challenge even the most seasoned players. Grab your best gear, and let’s dive into the madness that is Necesse Incursions.
How to Unlock Incursions
You’ve taken down the Fallen Wizard—congrats! Your reward? A shiny Gateway Tablet, the key to Incursions. Use it to craft the Fallen Altar, the mystical portal generator. Place the tablet in the altar, and voila, you’ve got yourself an Incursion portal. Each tablet is unique, offering details about the Incursion, such as:
- Tier: How tough is this gonna be?
- Biome: Where are you heading?
- Modifiers: Extra spicy challenges.
- Special Rewards: Shiny loot for brave souls.
The Incursion Objective
Every Incursion comes with a job for you to complete before summoning the boss. Here are your options:
- Hunt: Kill 100 enemies. Think of it as pest control but with monsters. (Tier 2+ enemies drop mob-specific loot here.)
- Extraction: Mine 100 ore blocks while fending off hordes of enemies. It’s like multitasking, but deadly.
- Trial: Forget the minions—go straight to the boss! These are exclusive to the Sun Arena and Moon Arena.
Finish your objective, and a portal appears to summon the big bad boss. But be warned: complete the objective, and all regular enemies peace out. No more mob farming for you!
Completing an Incursion
Here’s the deal: before the boss fight starts, you can exit the Incursion area (teleport, die, whatever) without penalty. But once the boss spawns, it's time. If you leave or die during the boss battle, it’s a failure. No Essences for you this round. Defeat the boss, though, and you’re showered with rewards.
Once the fight ends and the progress bar says “completed,” the Incursion is done. Want a rematch? You’ll need a new Gateway Tablet.
Incursion Tiers
Necesse incursions come in tiers, and as you might’ve guessed, higher tiers mean tougher enemies and sweeter loot. Each biome has a minimum tier requirement, thus you’ll want to gear up before diving into those top-tier zones.
Rewards That Make It Worthwhile
Rewards are split into two categories: Default Rewards and Special Rewards.
Default Rewards
These include:
- Objective Rewards: Mob drops from Hunts, ores from Extractions.
- Boss Drops: The usual goodies you’d expect from smashing a big bad.
Special Rewards
Now, this is where it gets exciting. Special rewards include upgraded weapons, armor, and even higher-tier Gateway Tablets. For example:
Area Modifiers: Spice It Up!
Area Modifiers are buffs or debuffs that make Necesse incursions even more chaotic.
- Player Buffs (Green): Things like increased loot, movement speed, and damage.
- Enemy Buffs (Red): Boosts to enemy health, damage, and speed.
For instance, a +30% Loot buff means every ore block has a 30% chance to drop extra loot. Handy, right?
Incursion Modifiers
Modifiers add unique twists to your Necesse incursions. Here’s a taste:
- Explosive: Enemies explode 1.5 seconds after death. Kaboom!
- Flameling Infested: Fireball-spewing flamelings spawn every 10 seconds.
- Frenzy: Enemies get faster and hit harder when their health drops below 40%.
- Storming: Lightning strikes near you every 10 seconds. Dodge or fry.
- Tremors: Quakes slow your movement every 25 seconds.
Changelog Highlights
Necesse’s Incursion system has seen plenty of updates:
- 0.22.0: Incursions introduced, with the Slime Cave and Graveyard biomes.
- 0.23.0: Added Spider Castle.
- 0.24.0: Major revamp! Modifiers and upgrade stations were added.
- 0.25.0: Crystal Hollow and the Storming modifier introduced.
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Wrapping Up
Necesse Incursions aren’t just a test of your skills—they’re a test of your creativity, strategy, and ability to stay calm while a flameling hurls fireballs at your face. Craft that Fallen Altar, grab your best gear, and jump into the fray. Good luck, and may the loot gods be ever in your favor!
FAQs
In Necesse, Incursions are post-game content that can only be unlocked after slaying the Fallen Wizard. Incursions Maps are only temporary and will be erased once the Incursions are completed.
The second underground level is Deep Caves, which can be reached by placing Deep Ladder Down on the terrain. Deep Ladder Down drops from the Pirate Captain and can be made at the Advanced Workstation.
Fallen Wizard is presently the game's last boss. He is discovered on the second and final floor of the deep desert temple, which may be opened after beating Sage and Grit.