Hollow Knight Silksong All Bell Beast Station Locations
You will get lost more times than you can count if you are not using your compass tool because the World of Pharloom in Hollow Knight: Silksong is so big. Fortunately, you will encounter a hostile Bell Beast in the Marrow who will challenge you to a duel. You'll need to outshine her in a strength-based competition if you want her respect. After you're vanquished, you'll have a loyal friend who is prepared to accompany you across the entire Pharloom. In this guide, you'll learn how to locate all the Bell Beast stations in Hollow Knight Silksong.
Bone Bottom

Make Your Own game Server
Once you've defeated the Bell Beast for the first time, you can go to this station. As you explore Pharloom, you'll find yourself traveling here almost continuously as it connects directly to the main hub region. NOTE: Keep in mind to always have an adequate supply of Rosaries on hand when looking for a Bellway Station. Using up to 120 beads is possible!
The Marrow
Although it's the second station you'll typically come across on your quest, you can really utilize it first because this is where you first battle the Bell Beast. This boss shouldn't be too difficult for you if you've already battled the Massive Moss charger in the last Hollow Knight game. Since there isn't much to do in the Marrow, this is actually possibly one of the least beneficial stations.
Deep Docks
The Deep Docks station, located quite early in the area, comes next. This is a fantastic location for exploring the Deep Docks or for traveling up through the Hunter's March. Tip: Keep an eye out for the wall on the left; you might find something there!
Far Fields
Early on in the game, the Far Fields appear to be a somewhat limited location, but like the Deep Docks, it opens up much later. Reminder: Just keep an eye out for the Bellway sign, which is seen below, if you're looking for a specific station. This station, which offers excellent access to places like Greymoor and the eastern Deep Docks, is located in the main vertical column that passes through the middle of the Far Fields.
Greymoor
The station close to Greymoor's Halfway Home is the next one you'll come upon. If you need to go up to Sinner's Road to complete missions like Crawbug Clearing, this offers excellent access. Head west through Halfway Home, past the towering building, down the cliff, and then double back on oneself to discover this station. Below, close to the station entrance, is a secret entrance to the rat's nest.
Bellhart

Bellhart is the second major hub region you will come across. After your battle with the Widow, you will be able to visit a wishboard for additional missions and a number of new stores. There is also a hidden entrance to the far right of the Bellway that leads down into the Bellhart tunnels, where you can collect silver bells and an NPC whom you will return to later in your adventure.
Shellwood
The Shellwood Bellway is undoubtedly helpful because it is a major point of access to a wide variety of biomes. If you wish to descend into the Wormways, finish bosses like Sister Splinter, or even head over to the Blasted Steps, you can use this station. Far to the west, up a sizable vertical platforming area, is the Shellwood Bellway, where you can practice pogoing.
Blasted Steps
It was initially believed that the Blasted Steps station was very unnecessary, serving mainly as a place to recuperate before returning to the Last Judge boss fight. But that's not the case. As the region grows during Act 3, you'll find yourself using this wonderful station constantly. or simply for traveling to places like the Grand Gate and the Sands of Karak. Every time you attempt to deliver the Courier's Rasher, you will have to dash past this station, which will cause you to miss your swift traveling partner a great deal.
The Slab
If one of the opponents catches you with a big cage, you can reach the Slab. These can be found in places like the upper part of the Deep Docks and Sinner's Road. Once you have gathered your belongings and cleared out the main room, you will find the Bellway station near the bottom. This is excellent for getting to Mount Fay and even the western portion of the Citadel, in addition to returning to the slab after locating the third Key.
Grand Bellway
The Grand Bellway. This is almost certainly the station that you will use the most throughout your Silksong experience. The Citadel is such a massive geography that it even has its own sub-areas and a distinct transit system called Ventrica stations. The Bellway is located adjacent to a seat and a ventrica rapid travel point that can transport you anywhere you need to go. Furthermore, if you wish to get into the Whispering Vaults, the Underworks, or even Bilewater's Exhaust Organ, this station has shortcuts that open up later.
Bilewater
Bilewater is often regarded as the most unpleasant palace in Silksong. As soon as they reached the Bellway station, many players left. Unfortunately, they had to return, although spotting the Bell Beast was a relief. This station isn't particularly useful except for getting into Bilewater or attempting to navigate the Mist area, which is a nuisance.
Putrified Ducts

You must have the Faydown Cloak and everything else you have gathered thus far in order to access the last station you will come upon. By the time you are here, you will most likely be almost done with the game. You can either go east from the Citadel's Memorium region or head up from Bilewater and beat Groal the Great to reach the Putrified Ducts. You may use this station to go and refill your Flea Brew as often as you like, and eventually this region will turn into a fantastic home for the Flea Caravan!
Scalacube Services
The secret to Hollow Knight: Silksong is seamless exploration, particularly when you unlock each of the Bell Beast Stations located across the kingdom. Every station links remote areas, enabling you to move swiftly between hazardous areas and secure locations. Performance and steadiness are equally important as skill in maintaining that feeling of flow. ScalaCube's quick setup and adaptable features are what set it apart. Whether you're researching by yourself or leading group discussions, you may customize your server's functionality to fit your preferences. For gamers who appreciate continuous gameplay, frequent saves, and reliable performance when exploring difficult terrain, this is the perfect game.
FAQs
How Many Bell Beast Stations Are in Hollow Knight Silksong?
Throughout Pharloom, there are twelve Bell Beast Stations. You can travel swiftly between important areas like Bone Bottom, Greymoor, Bellhart, and the Citadel thanks to each one's function as a fast-travel station. As the globe grows, unlocking all 12 stations will save you endless hours of backtracking in addition to earning you an accomplishment.
What Do I Need to Unlock a Bell Beast Station?
Since each Bellway might cost up to 120 beads, you'll need a consistent supply of Rosaries to activate the majority of stations. Additionally, you must beat the Bell Beast in The Marrow the first time you come across her to unlock a Bell Beast Station. She then turns into your ally, assisting you in reaching stations throughout Pharloom as you advance through various areas.
Conclusion
As you discover the mysteries of Pharloom, Bell Beast stations act as your lifeline, connecting far-flung locations, cutting down on travel time, and maintaining the effectiveness of your trip. Keep Rosaries handy, work through each station when you arrive in new areas, and relish the independence that comes with becoming an expert user of the global fast-travel system.