In the popular real-time strategy game Factorio, users build and manage an advanced factory using a range of materials and technologies. One of the most important components of the gameplay are the batteries, which are required to run a factory using solar power and are required in various essential recipes.
This blog post will cover various methods of charging batteries for Factorio, the many types of playable batteries, and some maintenance costs associated with battery charging.
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Different Types of Batteries in Factorio
Before we discuss the many battery types that are available in Factorio, let's discuss battery charging methods. Three battery grades are currently available:
- The initial battery tier that players have access to is the Basic Accumulator. It has a 5 MJ energy capacity and discharges 300 kJ per second.
- Advanced Accumulator: This second-tier battery has a capacity of 25 MJ and can discharge 1.5 MJ per second.
- Flux Accumulator: The third and most sophisticated battery tier, with a capacity of 75 MJ and a discharge rate of 4.5 MJ per second.
Battery Charging in Factory
Now that we know the different types of batteries that are available, let's discuss how to charge them. In Factorio, users can use either portable solar panels or portable fusion reactors to recharge their batteries.
Portable solar panels only generate 30 kW per panel, however portable fusion reactors may produce 750 kW per reactor. Depending on the equipment each person has, different power sources will be required. In Factorio, converting to a fusion reactor is a considerably more efficient way to charge an armor, hence players should do it as soon as possible. But first, you have to unlock it.
Using night vision, an MK1 shield, a roboport, two batteries, and nine solar panels is a setup that works well for a player. It is not advisable to utilize personal roboports frequently if solar panels are the only choice because they can be extremely power-hungry when charging bots and exoskeletons while in motion.
Crafting Batteries in Factorio
Utilizing three chemical plants—one for sulfur production, one for sulfuric acid production, and one for the battery—players can create batteries. The following is the battery crafting recipe:
- 1 copper plate
- 1 iron plate
- 1 sulfuric acid
Remember that while the battery is being charged in the battery charger, there's a remote chance it could deteriorate and sustain damage. Higher tier batteries eventually lose less power over time, and this can be disabled by a setting.
The Modded Options for Charging Batteries
The game's sizable modding community has made a number of enhancements accessible, increasing Factorio's battery charging options.
One such mod is the Induction Charging mod, which allows players to charge batteries using induction coils and adds five research tiers from the early game to the endgame. This mod adds more gameplay options, which increases the complexity and excitement of battery charging.
FAQ
The time it takes to charge the battery is dictated by the number of batteries being charged, the tier of the batteries, and the charging method in Factorio. But in terms of power generation, portable fusion reactors produce 750 kW each reactor while portable solar panels generate 30 kW each panel.
Charging time may also depend on the number of power sources used, as well as how efficient the charging configuration is. For instance, increasing the number of solar panels or substituting a fusion reactor can vastly reduce the charging time.
Battery charging is not possible in Factorio when a device is in use. It is necessary to take a battery from the apparatus and charge it separately after it has run out. To prevent downtime and keep the production operating efficiently, it is crucial to keep spare batteries on hand.
Here are a few ways to identify that the Factorio battery is fully charged. The easiest to notice is to hover over the battery and look at its tooltip, where the charge level right now is displayed. The other means of designing in a circuit network is using a power switch or accumulator that affirms the battery's level of charging. Once the battery is charged to 100%, then it can use the power switch or accumulator to switch on and off the charging source, in so doing avoiding overcharging.
Of course, in Factorio, batteries may get overcharged, in this case it can lead to damage and battery death. Always pay attention to the charge level of the battery and turn off the charger as soon as the battery is full. The other way of not charging it would be through using a circuit network that automatically gets the charging source disconnected right after the battery has been full of charge.
Final Thoughts
Batteries are critical to the gameplay in Factorio: to be able to charge them in order to build up and drive a working factory is huge. Charging batteries includes the use of portable solar panels or fusion reactors and preparation of batteries with three chemicals or one of the things from mods in order to charge more.
However, players should also think of the overhead charges relating to the recharging of these batteries. With this in mind, you are set to efficiently charge batteries and expand your manufacturing.