Best Ranged Weapons in Baldurs Gate 3
With hundreds of options and unique effects scattered throughout the map, creating a ranged character in Baldur's Gate 3 may seem as easy as picking up a ranged weapon with the highest enchantment bonus. However, there is always a weapon that can keep you resetting your stats to make room for it. Fortunately, there is a ranged weapon that fits every playstyle and allows you to remain the greatest menace on the battlefield while staying well out of reach.
Spellthief

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With its feature as one of the more popular spell-slinging Fighter Subclasses weapons, it is one of the ideal companions for spellcasters who want to stay safe in the backline. It allows you to regain a Level 1 Spell Slot with a critical hit once every short rest. This bow has a Brace (Ranged), which allows you to gain an advantage on damage rolls while staying immobile. Also, its "Hamstring Shot" features may help you slow enemies down to prevent chances of regrouping. It was originally possessed by Auntie Ethel at the Riverside Teahouse.
Properties
- Damage: 1d8 (1~8) + Dexterity modifier Piercing
- Details: Longbows
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Range: 18 m / 60 ft
- Weight: 1.1 kg / 2.2 lb
- Price: 100 GP
Ne'er Misser
For a weapon sold, this is one of the best weapons that can greatly enhance your range arsenal. When equipped, it gives you access to a one-time Magic Missile as a 3rd-Level Spell, which is activated once per short rest. It offers a 1d6+1 force damage, unlike traditional hand crossbow counterparts. It also gives you full access to Piercing Shot and Mobile Shot Weapon Actions. This weapon can simply be acquired by purchasing from Roah Moonglow in Moonrise Towers.
Properties
- Damage: 1d6 + 1 (2~7) + Dexterity modifier Force
- Details: Hand Crossbows
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Light
- Dippable
- Range: 15 m / 50 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 310 gp / 800 Honour
Hellfire Hand Crossbow
This prolific crossbow provides a ranged combatant. It offers a typical 1d6+2 Piercing Damage, which players just do not take for granted. It also offers Piercing shit and Mobile shot features along with other hidden features. It gives your character additional combat prowess courtesy of two effects. You can use "Scorching Ray" as a 3rd-level spell; this gives you a trump card against numerous enemies once per short rest. Also, with this weapon, you can inflict Burns when attacking while Invisible, emphasizing "Sneaky Rogue" plays.
Properties
- Damage:1d6 + 2 (3~8) + Dexterity modifier Piercing
- Details: Hand Crossbows
- Rarity: Very Rare
- Enchantment: + 2
- One-Handed
- Light
- Dippable
- Range: 15 m / 50 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 770 GP
The Dead Shot
This is said to be one of the most potent long-ranged weapons. It is said to be once owned by the archer Frederik Durlusk. It adds 1d8+2 Piercing Damage alongside the Hamstring Shot and Brace Weapon Actions. With this weapon, you only need one less to score a Critical Hit, which can stack with other similar effects. To acquire this powerful weapon, you will have to purchase it from Fytz the Firecracker in the lower city's stormshore armory.
Properties
- Damage: 1d8 + 2 (3~10) + Dexterity modifier Piercing
- Details: Longbows
- Rarity: Very Rare
- Enchantment: + 2
- Two-Handed
- Dippable
- Range: 18 m / 60 ft
- Weight: 1.1 kg / 2.2 lb
- Price: 770 gp / 1800 Honour
Giantbreaker
Giantbreaker is usually classified as a rare magic weapon, as it's used to destroy ancient evil. It has a -1 Attack Roll penalty and a Piercing Shot that can easily leave opponents vulnerable with Gaping Wounds. Not only that, but players gain a buff on their Damage Rolls when they stand still. To acquire this weapon, you will have to set out to find the Merchant Brem in the Zhentarim Hideout and offer to help them find the missing equipment.
Properties
- Damage: 1d10 + 1 (2~11) + Dexterity modifier Piercing
- Details: Heavy Crossbows
- Rarity: Rare
- Enchantment: + 1
- Two-Handed
- Dippable
- Range: 18 m / 60 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 380 GP
The Joltshooter
The Joltshooter is the weapon of legendary Yree the Sparkstruck. This bow is known for its tendency to have arcs of lightning surrounding it. This attribute reflects its nature as a Rare Magic Weapon. This weapon allows you to do Brace (Ranged), where they gain Advantage on Damage Rolls. It also offers you a "Hamstring Shot"; with this, you can reduce the speed of enemies to 50 percent to prevent pesky escapes. You will be able to Joltshooter with any other items with effects that have lightning charges. To acquire this weapon, you will have to complete the "Rescue the Grand Duke" quest and be rewarded with this lightning weapon.
Properties
- Damage: 1d8 (1~8) + Dexterity modifier Piercing
- Details: Longbows
- Rarity: Rare
- Enchantment: None
- Two-Handed
- Dippable
- Range: 18 m / 60 ft
- Weight: 1.1 kg / 2.2 lb
- Price: 310 GP
Shar's Spear Of Evening
This is a spear that gives you versatility in your gameplay. You can decide to use it as a one-handed weapon or a two-handed weapon, increasing its efficient range. Once acquired, you can have full access to its full slate of dark abilities. It also gives a +2 weapon enchantment and Blind immunity, as well as Shar's blessing. And it also deals a +1d6 to lightly or heavily obscured creatures. To acquire this weapon, you will have to complete Shadow Heart's personal quest should she choose to kill Nightsong to acquire it.
Properties
- One-handed damage: 1d6 + 3 (4~9) + Strength modifier Piercing
- Two-handed damage: 1d8 + 3 (4~11) + Strength modifier Piercing
- Details: Spears
- Rarity: Legendary
- Enchantment: + 3
- Versatile
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 640 GP
Orphic Hammer
This weapon is a Warhammer that can be thrown to kill enemies at a distance. This singular feature makes it a unique ranged armament. With this weapon at your disposal, enemies like mages are easy to dispose of. It offers a +3 weapon enchantment and also a "Resistance" spell. This gives you an added advantage on saves against spells. It has various unique features, such as an Unshaking strike and other traditional weapon actions ( Weakening strike, Concussive smash, and Backbreaker). To acquire this Warhammer, you will either make a deal with Raphael or steal it from the House of Hope.
Properties
- One-handed damage: 1d8 + 3 (4~11) + Strength modifier Bludgeoning
- Two-handed damage: 1d10 + 3 (4~13) + Strength modifier Bludgeoning
- Details: Warhammer
- Rarity: Story Item
- Enchantment: + 3
- Versatile
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 770 GP
Nyrulna
This is one of the best mid-range tridents in the game. It is said to have been forged by Lirrico, the champion of wind goddess Akadi. It boasts +3 Weapon Enchantment and guarantees a 1d6 Thunder Damage when thrown. You are also granted "Veil of the Wind.” It also grants you a range of spells such as; Piercing strike, Crippling strike, rushing Zephyr Flash, and pushing Zephyr Break. To acquire this powerful weapon, first, you must make your way to Act 3 of the Larian Studios RPG. Head to the Circle of the last days and win the jackpot in his games. After being accused and sent to a dense jungle, unlock the painted chest and have full access to the weapon.
Properties
- One-handed damage: 1d6 + 3 (4~9) + Strength modifier Piercing
- Two-handed damage: 1d8 + 3 (4~11) + Strength modifier Piercing
- Extra damage: 1d6 (1~6) Thunder
- Details: Tridents
- Rarity: Legendary
- Enchantment: + 3
- Versatile
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 840 GP
Gontr Mael
This weapon is a celestial blessed weapon made from the immaculate steel of a mechanical titan. Its 6-meter glowing aura makes it a weapon that promises victory. It also gives you a high chance of inflicting a guiding bolt on your enemies whenever they are hit. More interesting is its slate of unique abilities and the much-needed burst of speed Celestial Haste (Spell) it gives your character. To acquire this celestial weapon, you will have to defeat the Steel Watcher titan at Steel Watch Foundry.
Properties
- Damage: 1d8 + 3 (4~11) + Dexterity modifier Piercing
- Details: Longbows
- Rarity: Legendary
- Enchantment: + 3
- Two-Handed
- Range: 18 m / 60 ft
- Weight: 1.1 kg / 2.2 lb
- Price: 1000 GP
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FAQs
The Spellthief bow allows spellcasters to regain a Level 1 Spell Slot on a Critical Hit, making it ideal for those who prefer to stay safe in the backline while still dealing damage.
The Joltshooter can synergize with other items that have lightning charges, enhancing its effectiveness in combat and making it a versatile choice for ranged attackers.
Players should consider that The Dead Shot not only provides increased damage with 1d8+2 Piercing Damage but also has the advantage of allowing one less to score a Critical Hit, enhancing offensive options.
Conclusion
With ranged weapons, you can use special features from their Classes and other attributes to enhance your long-range hits in addition to safely attacking from a distance. A weapon that can defend players from Fire and Cold Damage, a weapon designed to fend off abnormal creatures, a Rogue's greatest bow, and a blinding crossbow that is ideal for gaining an advantage are all essential weapons that meet these requirements.