For example, in the survival game "7 Days to Die," one can feel all the signs of alcohol poisoning as a bad status effect when drinking huge amounts of beer or Grain Alcohol in the "sick drunk" state.
However, considering some of these influences in game mechanics are copied from the consumption of alcohol, it is very critical to understand the fact that in this blog post, we are going to explore the duration of alcohol poisoning in 7DTD and how urgently proper treatment or in-game help should be sought in case of the said event.
But first, check out this awesome
7 Days to Die Server Hosting!
Alcohol Poisoning and Drunk Status Effect
In '7 Days to Die,' a character who gets drunk is affected if he consumes more than 5 Beers or 2 Grain Alcohol in an hour of game time. The effect causes the velocity of the player to drop by 90% and raises its stamina by 5 units every second.
One needs to realize that Drunk is taken as a bad status effect, as it harms abilities and doesn't let a player move up the levels in the game.
Reverting from Drunk to Buzz’
As drinking continues, the number of requests for drinks increases. At this level, you will be required to take your player to prompt them to take a lot of drinks around count seven. Failure to consume them would lead to making their player drunkard. The character would convert from drunk to buzzed over time, that is after at least 5 hours in GTAO time if the players decide to quit drinking.
The time it would take the effect to wear out would also extend depending on the number of additional drinks that have taken beyond seven. Each additional drink makes the buzz last one hour. As much as you partake in the alcohol in the game, you need to treat them with some great care and consideration to make sure that it is not causing prolonged negativity.
Extending the Drunk Buff Duration’
Sometimes a player may want the effect to continue, so he can just take alcohol again to restore the duration of the Drunk buff. In '7 Days to Die,' consuming more Beers or Grain Alcohol than one drunk initially increases the effective time of the Drunk status effect. That is, when another Beer is consumed, it adds another hour to the buff timer whereas an equal to or more than amount of Grain Alcohol applies buffs for four more hours.
Advancing to Sick Drunk’
If a player drinks more than 8 beers or their grain alcohol equivalence, then the player would become Sick Drunk. A possible sequence of states in the game leading up to the Sick Drunk state could depict a more severe condition of alcohol poisoning with exacerbated deleterious effects and a longer-lasting duration.
IN-Game vs. Real-Life Alcohol Poisoning
Although "7 Days to Die" offers a simulation of alcohol toxicity within the game, it is imperative to note that alcohol toxicity is a very serious medical condition, one that could rather easily lead to death.
Most importantly, alcohol toxicity can result in the destructing of the brain, a quivering heartbeat, and eventually death. That is to say, it is not a mirror or reflection of real-life experiences and the effects that last long into the game.
Seeking In-Game Medical Attention and Resources’
A character suffering from poison due to alcohol in "7 Days to Die" is well recommended to look for treatment in any of the available in-game medical aid or even possible remedies that could be found under in-game resources. Also available are in-game virtual solutions, containing them to reduce the effects of alcohol poisoning.
Game mechanics could never replace wise knowledge or bring circumspection to mind in regard to some of the dangers of alcohol in real life.
It also has bad effects on the health of your avatar in terms of energy, sight distortion, and decreased mobility. Alcohol toxicity will very rarely cripple or kill you.
Always keep an eye on your avatar's status, never consume high amounts of alcohol, and always look for medicine or some kind of in-game way of curing your avatar because if he dies, it's game over for you.
If you ever stabilize from alcohol toxicity in ''7 Days to Die,` never bother. With substances and treatment which a character gets, all of the side issues have to wear off. These will be forms of ingestibles, medical supplies, or restoration actions in some fashion or the other. You'd most likely be getting the bulk of it from a game's inventory and crafting systems, in-game medics or sources, or a non-player character.
The effects of treatments vary and may not be satisfactory in hastening the improvement of the condition fully.
Although ‘7 Days to Die’ features realistic survival components like hunger, thirst, and physical ailments, the game does not specifically feature alcohol addiction mechanics. As such, it's unlikely that your character would form an alcohol dependency in the game.
When ingesting alcoholic beverages, it is still advisable to use caution and moderation because excessive intake can have detrimental status consequences, such as alcohol poisoning, which can impair your character's abilities and the gameplay experience as a whole.
Anyway, if "7 Days to Die" is realistic concerning hunger and thirst scores as well as physiological parameters, the well-organized dependencies on alcohol aren't introduced in the game. So, in other words, the chance that your character will turn into a drunk is virtually equal to zero.
Drink always in a responsible way. Over-drinking is simulated to lead to harmful situational results on some level, which at worst will escalate to alcohol poisoning and disrupt the function of your character and/or the immersion of the entire game.
Since it quite doesn't say when and if it ever wears off in the PC game '7 Days to Die,' one can never be certain for sure that there are no long-term side effects for the in-game character. This evades the in-game challenges for a game whose essence lies in surviving the
"To address the cost of dishes and other plates, there may be detailed a simple in-game version of a dishwasher, implemented in the form of a 3D printer.
Conclusion
Overdosing in alcohol in 7 Days to Die includes a state effect called "bad hangover," which lasts for a random according to the amount the player has consumed. The game goes so far as to simulate some side effects that can be expected to follow alcohol poisoning, but there needs to be a clear boundary between in-game processes and real medical advice.
On the other hand, the alcohol poisoning available in-game presents a powerful incentive toward trial-and-error explorations with game means and treatment applied, while taking a responsible approach to alcohol intake in real life.
← How To Get Wheels In 7 Days To DieWhere To Find Calipers In 7 Days To Die →